[Author]
Author = ATP2555
[Description]
Description = Avon is dead and Cliffford is lost in cyberspace, but the now-leaderless Cliffford Mercenaries launch an attack on the IAA facility.
[Objectives]
Objectivescount = 70

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1011.83
Objectives[0]positionY = -480.1609
Objectives[0]positionZ = 39.97066
Objectives[0]Heading = 120
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 10
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2130.832
Objectives[0]mission_Actors[0]positionY = 2925.523
Objectives[0]mission_Actors[0]positionZ = -61.90191
Objectives[0]mission_Actors[0]Heading = 240.0252
Objectives[0]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 0
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2046.385
Objectives[0]mission_Actors[1]positionY = 2971.28
Objectives[0]mission_Actors[1]positionZ = -67.30191
Objectives[0]mission_Actors[1]Heading = 60.00042
Objectives[0]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 0
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2112.651
Objectives[0]mission_Actors[2]positionY = 2943.951
Objectives[0]mission_Actors[2]positionZ = -61.90191
Objectives[0]mission_Actors[2]Heading = 89.0491
Objectives[0]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 0
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2115.817
Objectives[0]mission_Actors[3]positionY = 2927.539
Objectives[0]mission_Actors[3]positionZ = -61.90191
Objectives[0]mission_Actors[3]Heading = 64.04915
Objectives[0]mission_Actors[3]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 0
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2107.823
Objectives[0]mission_Actors[4]positionY = 2932.367
Objectives[0]mission_Actors[4]positionZ = -61.90191
Objectives[0]mission_Actors[4]Heading = 254.0492
Objectives[0]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 0
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2061.693
Objectives[0]mission_Actors[5]positionY = 2991.248
Objectives[0]mission_Actors[5]positionZ = -67.70161
Objectives[0]mission_Actors[5]Heading = 149.0492
Objectives[0]mission_Actors[5]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 0
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2072.783
Objectives[0]mission_Actors[6]positionY = 2992.635
Objectives[0]mission_Actors[6]positionZ = -67.70161
Objectives[0]mission_Actors[6]Heading = 149.0492
Objectives[0]mission_Actors[6]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 0
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2054.669
Objectives[0]mission_Actors[7]positionY = 2973.683
Objectives[0]mission_Actors[7]positionZ = -67.30132
Objectives[0]mission_Actors[7]Heading = 179.0489
Objectives[0]mission_Actors[7]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 0
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1005.71
Objectives[0]mission_Actors[8]positionY = -475.9883
Objectives[0]mission_Actors[8]positionZ = 50.02718
Objectives[0]mission_Actors[8]Heading = 30.0001
Objectives[0]mission_Actors[8]String_Name = player_zero
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[8]Task_List[0]PositionX = -1002.558
Objectives[0]mission_Actors[8]Task_List[0]PositionY = -474.718
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 49.52765
Objectives[0]mission_Actors[8]Task_List[0]Block = True
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -1006.378
Objectives[0]mission_Actors[9]positionY = -474.8195
Objectives[0]mission_Actors[9]positionZ = 50.02618
Objectives[0]mission_Actors[9]Heading = 210
Objectives[0]mission_Actors[9]String_Name = ig_solomon
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 99
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Task_List_Count = 1
Objectives[0]mission_Actors[9]Task_Repeat = False
Objectives[0]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[9]Task_List[0]PositionX = -1006.39
Objectives[0]mission_Actors[9]Task_List[0]PositionY = -474.4165
Objectives[0]mission_Actors[9]Task_List[0]PositionZ = 49.52618
Objectives[0]mission_Actors[9]Task_List[0]Block = True
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 6
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[1] = 5
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[2] = 4
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[3] = 7
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[4] = 8
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[5] = 9
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = -1034.89
Objectives[0]mission_Vehicles[0]positionY = -491.2967
Objectives[0]mission_Vehicles[0]positionZ = 36.35339
Objectives[0]mission_Vehicles[0]Heading = 207.0141
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2028.829
Objectives[0]mission_Vehicles[1]positionY = 3008.881
Objectives[0]mission_Vehicles[1]positionZ = -73.07536
Objectives[0]mission_Vehicles[1]Heading = 299.9993
Objectives[0]mission_Vehicles[1]Name = Granger
Objectives[0]mission_Vehicles[1]Model = granger
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2036.677
Objectives[0]mission_Vehicles[2]positionY = 2995.624
Objectives[0]mission_Vehicles[2]positionZ = -73.07536
Objectives[0]mission_Vehicles[2]Heading = 299.9989
Objectives[0]mission_Vehicles[2]Name = Granger
Objectives[0]mission_Vehicles[2]Model = granger
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 2024.872
Objectives[0]mission_Vehicles[3]positionY = 3014.259
Objectives[0]mission_Vehicles[3]positionZ = -72.79005
Objectives[0]mission_Vehicles[3]Heading = 120.0008
Objectives[0]mission_Vehicles[3]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[3]Model = baller5
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 2034.12
Objectives[0]mission_Vehicles[4]positionY = 2998.884
Objectives[0]mission_Vehicles[4]positionZ = -72.78908
Objectives[0]mission_Vehicles[4]Heading = 120.0009
Objectives[0]mission_Vehicles[4]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[4]Model = baller5
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2030.942
Objectives[0]mission_Vehicles[5]positionY = 3005.718
Objectives[0]mission_Vehicles[5]positionZ = -72.78908
Objectives[0]mission_Vehicles[5]Heading = 300.0007
Objectives[0]mission_Vehicles[5]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[5]Model = baller5
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 8
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2129.226
Objectives[0]mission_Pickup_Props[0]positionY = 2922.749
Objectives[0]mission_Pickup_Props[0]positionZ = -62.40191
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -99.99992
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 2129.314
Objectives[0]mission_Pickup_Props[1]positionY = 2922.061
Objectives[0]mission_Pickup_Props[1]positionZ = -62.40191
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 2086.233
Objectives[0]mission_Pickup_Props[2]positionY = 2924.69
Objectives[0]mission_Pickup_Props[2]positionZ = 47.10715
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 34.99982
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 2047.932
Objectives[0]mission_Pickup_Props[3]positionY = 2972.787
Objectives[0]mission_Pickup_Props[3]positionZ = -67.80191
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 50.00002
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 2085.391
Objectives[0]mission_Pickup_Props[4]positionY = 2924.427
Objectives[0]mission_Pickup_Props[4]positionZ = 47.10052
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 2048.298
Objectives[0]mission_Pickup_Props[5]positionY = 2973.129
Objectives[0]mission_Pickup_Props[5]positionZ = -67.80191
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 79.99997
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = 2128.593
Objectives[0]mission_Pickup_Props[6]positionY = 2922.164
Objectives[0]mission_Pickup_Props[6]positionZ = -62.40191
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 0
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_COMBATPISTOL
Objectives[0]mission_Pickup_Props[7]Value = 72
Objectives[0]mission_Pickup_Props[7]positionX = -1011.941
Objectives[0]mission_Pickup_Props[7]positionY = -480.1282
Objectives[0]mission_Pickup_Props[7]positionZ = 39.47564
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -35
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -1005.246
Objectives[1]positionY = -479.2877
Objectives[1]positionZ = 49.02676
Objectives[1]Cutscenes_Time = 3
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 30
Objectives[1]Cutscenes_Follow_Hieght = 6
Objectives[1]Cutscenes_Follow_Angle = 305
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1005.152
Objectives[2]positionY = -474.8073
Objectives[2]positionZ = 50.1015
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 3
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 240
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = It's a techno-thriller, where a group of government agents try to stop Avon from starting nuclear war.
Objectives[3]positionX = -1001.168
Objectives[3]positionY = -477.5564
Objectives[3]positionZ = 49.02754
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 6
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = I call it, "The Doomsday Scenario".
Objectives[4]positionX = -1003.071
Objectives[4]positionY = -478.7733
Objectives[4]positionZ = 49.02673
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 3
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = We just need to find someone to play Avon.
Objectives[5]positionX = -1005.009
Objectives[5]positionY = -479.8626
Objectives[5]positionZ = 49.0273
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 3
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = I'd suggest using one of his clones, but they're all deactivated by now.
Objectives[6]positionX = -1007.184
Objectives[6]positionY = -480.4222
Objectives[6]positionZ = 49.02647
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_hand_right
Objectives[6]Task_Time = 6
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = Oh boy, that Avon. I didn't think he had it in him.
Objectives[7]positionX = -1007.859
Objectives[7]positionY = -478.4234
Objectives[7]positionZ = 49.89888
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_head_no
Objectives[7]Task_Time = 5
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = I always knew he was a spoiled brat, but I didn't think he'd try and cause nuclear war.
Objectives[8]positionX = -1009.283
Objectives[8]positionY = -476.4125
Objectives[8]positionZ = 49.84529
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 5
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Anyways, I'll let you know when we find the right actor.
Objectives[9]positionX = -1007.265
Objectives[9]positionY = -475.9843
Objectives[9]positionZ = 49.91002
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -1034.688
Objectives[10]positionY = -489.9139
Objectives[10]positionZ = 35.78141
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 25
Objectives[10]Cutscenes_Follow_Hieght = 5
Objectives[10]Cutscenes_Follow_Angle = 75
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = Another forgettable project in development.
Objectives[11]positionX = -1014.016
Objectives[11]positionY = -488.4547
Objectives[11]positionZ = 36.06532
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = False
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = True
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 2
Objectives[11]Task_List[0]Type = TalkingTask
Objectives[11]Task_List[0]positionX = -1012.287
Objectives[11]Task_List[0]positionY = -482.5415
Objectives[11]Task_List[0]positionZ = 39.03344
Objectives[11]Task_List[0]time = 2
Objectives[11]Task_List[1]Type = WalkTo
Objectives[11]Task_List[1]DestinationX = -1020.159
Objectives[11]Task_List[1]DestinationY = -485.2027
Objectives[11]Task_List[1]DestinationZ = 36.62204
Objectives[11]Task_List[1]Rotation = 120
Objectives[11]Task_List[1]Speed = 1
Objectives[11]Task_List[1]GoStraitToCoord = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -1016.246
Objectives[12]positionY = -479.5807
Objectives[12]positionZ = 38.11021
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -1012.714
Objectives[13]positionY = -480.9108
Objectives[13]positionZ = 38.7536
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 0
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = -1015.418
Objectives[14]positionY = -484.0628
Objectives[14]positionZ = 36.12333
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 25
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 8
Objectives[14]ObjectiveMessages[0]positionX = -1017.695
Objectives[14]ObjectiveMessages[0]positionY = -484.5422
Objectives[14]ObjectiveMessages[0]positionZ = 36.09269
Objectives[14]ObjectiveMessages[0]Message = Michael! Michael, can you hear me?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[0]Sender = Lester
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = True
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 4
Objectives[14]ObjectiveMessages[1]positionX = -1019.316
Objectives[14]ObjectiveMessages[1]positionY = -484.9728
Objectives[14]ObjectiveMessages[1]positionZ = 36.11202
Objectives[14]ObjectiveMessages[1]Message = Hey Lester, what's going on?
Objectives[14]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[1]Sender = Michael
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Blue
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 3
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 4
Objectives[14]ObjectiveMessages[2]positionX = -1020.936
Objectives[14]ObjectiveMessages[2]positionY = -485.3188
Objectives[14]ObjectiveMessages[2]positionZ = 36.1339
Objectives[14]ObjectiveMessages[2]Message = The IAA facility is under attack!
Objectives[14]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[2]Sender = Lester
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 6
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 10
Objectives[14]ObjectiveMessages[3]positionX = -1022.977
Objectives[14]ObjectiveMessages[3]positionY = -485.8878
Objectives[14]ObjectiveMessages[3]positionZ = 35.98864
Objectives[14]ObjectiveMessages[3]Message = By who?
Objectives[14]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[3]Sender = Michael
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = Blue
Objectives[14]ObjectiveMessages[3]PlayFromStart = False
Objectives[14]ObjectiveMessages[3]Delay = True
Objectives[14]ObjectiveMessages[3]DelayTime = 9
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = False
Objectives[14]ObjectiveMessages[3]TypeTextMesage = True
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 2
Objectives[14]ObjectiveMessages[4]positionX = -1025.744
Objectives[14]ObjectiveMessages[4]positionY = -486.5621
Objectives[14]ObjectiveMessages[4]positionZ = 35.96694
Objectives[14]ObjectiveMessages[4]Message = Avon's guys!
Objectives[14]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[4]Sender = Lester
Objectives[14]ObjectiveMessages[4]Subject = 
Objectives[14]ObjectiveMessages[4]MessageColor = White
Objectives[14]ObjectiveMessages[4]PlayFromStart = False
Objectives[14]ObjectiveMessages[4]Delay = True
Objectives[14]ObjectiveMessages[4]DelayTime = 11
Objectives[14]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[4]TypeSubtitle = False
Objectives[14]ObjectiveMessages[4]TypeTextMesage = True
Objectives[14]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[4]PhoneMessageDisplayTime = 2
Objectives[14]ObjectiveMessages[5]positionX = -1028.299
Objectives[14]ObjectiveMessages[5]positionY = -487.1052
Objectives[14]ObjectiveMessages[5]positionZ = 35.95558
Objectives[14]ObjectiveMessages[5]Message = But how?
Objectives[14]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[5]Sender = Michael
Objectives[14]ObjectiveMessages[5]Subject = 
Objectives[14]ObjectiveMessages[5]MessageColor = Blue
Objectives[14]ObjectiveMessages[5]PlayFromStart = False
Objectives[14]ObjectiveMessages[5]Delay = True
Objectives[14]ObjectiveMessages[5]DelayTime = 13
Objectives[14]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[5]TypeSubtitle = False
Objectives[14]ObjectiveMessages[5]TypeTextMesage = True
Objectives[14]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[5]PhoneMessageDisplayTime = 2
Objectives[14]ObjectiveMessages[6]positionX = -1030.476
Objectives[14]ObjectiveMessages[6]positionY = -487.7085
Objectives[14]ObjectiveMessages[6]positionZ = 35.95173
Objectives[14]ObjectiveMessages[6]Message = I don't fucking know! Apparently killing Avon and destroying Cliffford didn't stop them!
Objectives[14]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[6]Sender = Lester
Objectives[14]ObjectiveMessages[6]Subject = 
Objectives[14]ObjectiveMessages[6]MessageColor = White
Objectives[14]ObjectiveMessages[6]PlayFromStart = False
Objectives[14]ObjectiveMessages[6]Delay = True
Objectives[14]ObjectiveMessages[6]DelayTime = 14
Objectives[14]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[6]TypeSubtitle = False
Objectives[14]ObjectiveMessages[6]TypeTextMesage = True
Objectives[14]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[6]PhoneMessageDisplayTime = 8
Objectives[14]ObjectiveMessages[7]positionX = -1032.702
Objectives[14]ObjectiveMessages[7]positionY = -487.709
Objectives[14]ObjectiveMessages[7]positionZ = 35.87795
Objectives[14]ObjectiveMessages[7]Message = Okay, I'm on my way! I'll let Trevor and Franklin know. Hang in there, Lester!
Objectives[14]ObjectiveMessages[7]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[7]Sender = Michael
Objectives[14]ObjectiveMessages[7]Subject = 
Objectives[14]ObjectiveMessages[7]MessageColor = Blue
Objectives[14]ObjectiveMessages[7]PlayFromStart = False
Objectives[14]ObjectiveMessages[7]Delay = True
Objectives[14]ObjectiveMessages[7]DelayTime = 18
Objectives[14]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[7]TypeSubtitle = False
Objectives[14]ObjectiveMessages[7]TypeTextMesage = True
Objectives[14]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[7]PhoneMessageDisplayTime = 10

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 2087.08
Objectives[15]positionY = 2897.717
Objectives[15]positionZ = 46.12896
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = 0
Objectives[15]MissionSettings_SetWantedLevelNow = 0
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = FAM2_CHASE_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Get to the ~y~satellite relay station.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 2060.668
Objectives[16]positionY = 2939.214
Objectives[16]positionZ = 46.30676
Objectives[16]Heading = 120
Objectives[16]Diameter = 20
Objectives[16]minimum_hight = 10
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 50
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 8
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 2074.808
Objectives[16]mission_Actors[0]positionY = 2918.601
Objectives[16]mission_Actors[0]positionZ = 47.46647
Objectives[16]mission_Actors[0]Heading = 34.99981
Objectives[16]mission_Actors[0]String_Name = player_two
Objectives[16]mission_Actors[0]Relationship_Group = Friend
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = True
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 70
Objectives[16]mission_Actors[0]Hearing_Range = 70
Objectives[16]mission_Actors[0]CombatMovement = Stationary
Objectives[16]mission_Actors[0]weapon = PumpShotgun
Objectives[16]mission_Actors[0]Variation = Custom
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[16]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[16]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[16]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[16]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 23
Objectives[16]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[16]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[0]PROP_GLASSES_INDEX = 3
Objectives[16]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[16]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[16]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[16]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 2072.131
Objectives[16]mission_Actors[1]positionY = 2943.85
Objectives[16]mission_Actors[1]positionZ = 47.25673
Objectives[16]mission_Actors[1]Heading = 219.9933
Objectives[16]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = True
Objectives[16]mission_Actors[1]SetHealth = 200
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 70
Objectives[16]mission_Actors[1]Hearing_Range = 70
Objectives[16]mission_Actors[1]CombatMovement = Defensive
Objectives[16]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 2067
Objectives[16]mission_Actors[2]positionY = 2945.125
Objectives[16]mission_Actors[2]positionZ = 47.33964
Objectives[16]mission_Actors[2]Heading = 224.9933
Objectives[16]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = True
Objectives[16]mission_Actors[2]SetHealth = 200
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 70
Objectives[16]mission_Actors[2]Hearing_Range = 70
Objectives[16]mission_Actors[2]CombatMovement = Defensive
Objectives[16]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[16]mission_Actors[2]Variation = Random
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 2063.319
Objectives[16]mission_Actors[3]positionY = 2942
Objectives[16]mission_Actors[3]positionZ = 47.42586
Objectives[16]mission_Actors[3]Heading = 239.9933
Objectives[16]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = True
Objectives[16]mission_Actors[3]SetHealth = 200
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 70
Objectives[16]mission_Actors[3]Hearing_Range = 70
Objectives[16]mission_Actors[3]CombatMovement = Defensive
Objectives[16]mission_Actors[3]weapon = SMGMk2
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = 2059.198
Objectives[16]mission_Actors[4]positionY = 2939.756
Objectives[16]mission_Actors[4]positionZ = 47.31745
Objectives[16]mission_Actors[4]Heading = 234.9933
Objectives[16]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[4]Relationship_Group = Enemy1
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = True
Objectives[16]mission_Actors[4]SetHealth = 200
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 70
Objectives[16]mission_Actors[4]Hearing_Range = 70
Objectives[16]mission_Actors[4]CombatMovement = Defensive
Objectives[16]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[16]mission_Actors[4]Variation = Random
Objectives[16]mission_Actors[4]Task = 0
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 0
Objectives[16]mission_Actors[5]positionX = 2056.118
Objectives[16]mission_Actors[5]positionY = 2935.88
Objectives[16]mission_Actors[5]positionZ = 47.42595
Objectives[16]mission_Actors[5]Heading = 254.9933
Objectives[16]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[5]Relationship_Group = Enemy1
Objectives[16]mission_Actors[5]AddBlip = False
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = True
Objectives[16]mission_Actors[5]SetHealth = 200
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 70
Objectives[16]mission_Actors[5]Hearing_Range = 70
Objectives[16]mission_Actors[5]CombatMovement = Defensive
Objectives[16]mission_Actors[5]weapon = SMGMk2
Objectives[16]mission_Actors[5]Variation = Random
Objectives[16]mission_Actors[5]Task = 0
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = NONE
Objectives[16]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[16]mission_Actors[6]Survive_Number = 0
Objectives[16]mission_Actors[6]Failed_Text = 
Objectives[16]mission_Actors[6]Remove_After = 0
Objectives[16]mission_Actors[6]positionX = 2050.617
Objectives[16]mission_Actors[6]positionY = 2948.958
Objectives[16]mission_Actors[6]positionZ = 57.51548
Objectives[16]mission_Actors[6]Heading = 254.9933
Objectives[16]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[16]mission_Actors[6]Relationship_Group = Enemy1
Objectives[16]mission_Actors[6]AddBlip = False
Objectives[16]mission_Actors[6]ShowCone = False
Objectives[16]mission_Actors[6]Invincible = True
Objectives[16]mission_Actors[6]SetHealth = 200
Objectives[16]mission_Actors[6]DieFromHeadShot = True
Objectives[16]mission_Actors[6]CanExitVehicle = True
Objectives[16]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[6]AlwaysFight = True
Objectives[16]mission_Actors[6]Seeing_Range = 70
Objectives[16]mission_Actors[6]Hearing_Range = 70
Objectives[16]mission_Actors[6]CombatMovement = Stationary
Objectives[16]mission_Actors[6]weapon = MarksmanRifleMk2
Objectives[16]mission_Actors[6]Variation = Random
Objectives[16]mission_Actors[6]Task = 0
Objectives[16]mission_Actors[6]Task_Guard_Range = 5
Objectives[16]mission_Actors[6]Task_Stay_In_Range = True
Objectives[16]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[6]Task_Scenario = NONE
Objectives[16]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[16]mission_Actors[7]Survive_Number = 0
Objectives[16]mission_Actors[7]Failed_Text = 
Objectives[16]mission_Actors[7]Remove_After = 0
Objectives[16]mission_Actors[7]positionX = 2083.957
Objectives[16]mission_Actors[7]positionY = 2924.708
Objectives[16]mission_Actors[7]positionZ = 47.64544
Objectives[16]mission_Actors[7]Heading = 39.99982
Objectives[16]mission_Actors[7]String_Name = player_one
Objectives[16]mission_Actors[7]Relationship_Group = Friend
Objectives[16]mission_Actors[7]AddBlip = False
Objectives[16]mission_Actors[7]ShowCone = False
Objectives[16]mission_Actors[7]Invincible = True
Objectives[16]mission_Actors[7]SetHealth = 200
Objectives[16]mission_Actors[7]DieFromHeadShot = True
Objectives[16]mission_Actors[7]CanExitVehicle = True
Objectives[16]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[7]AlwaysFight = True
Objectives[16]mission_Actors[7]Seeing_Range = 70
Objectives[16]mission_Actors[7]Hearing_Range = 70
Objectives[16]mission_Actors[7]CombatMovement = Stationary
Objectives[16]mission_Actors[7]weapon = Pistol
Objectives[16]mission_Actors[7]Variation = Custom
Objectives[16]mission_Actors[7]Task = 0
Objectives[16]mission_Actors[7]Task_Guard_Range = 5
Objectives[16]mission_Actors[7]Task_Stay_In_Range = True
Objectives[16]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[7]Task_Scenario = NONE
Objectives[16]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_FACE_TEXTURE = 5
Objectives[16]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 14
Objectives[16]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 8
Objectives[16]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 6
Objectives[16]mission_Actors[7]COMPONENT_FEET_TEXTURE = 3
Objectives[16]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[7]PROP_EARS_INDEX = 0
Objectives[16]mission_Actors[7]PROP_EARS_TEXTURE = 0
Objectives[16]mission_Vehicles = 3
Objectives[16]mission_Vehicles[0]positionX = 2084.127
Objectives[16]mission_Vehicles[0]positionY = 2927.273
Objectives[16]mission_Vehicles[0]positionZ = 47.17948
Objectives[16]mission_Vehicles[0]Heading = 125.3162
Objectives[16]mission_Vehicles[0]Name = Buffalo S
Objectives[16]mission_Vehicles[0]Model = buffalo2
Objectives[16]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[16]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[1]positionX = 2076.196
Objectives[16]mission_Vehicles[1]positionY = 2922.099
Objectives[16]mission_Vehicles[1]positionZ = 47.43459
Objectives[16]mission_Vehicles[1]Heading = 309.4481
Objectives[16]mission_Vehicles[1]Name = Bodhi
Objectives[16]mission_Vehicles[1]Model = bodhi2
Objectives[16]mission_Vehicles[1]PrimaryColor = MetallicDesertRed
Objectives[16]mission_Vehicles[1]SecondaryColor = MetallicDesertRed
Objectives[16]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[1]HasPearlescent = False
Objectives[16]mission_Vehicles[1]Livery = 0
Objectives[16]mission_Vehicles[1]DirtLevel = 0
Objectives[16]mission_Vehicles[1]LockedForPlayer = False
Objectives[16]mission_Vehicles[1]Locked = False
Objectives[16]mission_Vehicles[1]Alarm = False
Objectives[16]mission_Vehicles[1]HotWired = False
Objectives[16]mission_Vehicles[1]Invincible = False
Objectives[16]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[1]Remove_After = 0
Objectives[16]mission_Vehicles[1]Survive_Number = 0
Objectives[16]mission_Vehicles[1]Failed_Text = 
Objectives[16]mission_Vehicles[2]positionX = 2056.523
Objectives[16]mission_Vehicles[2]positionY = 2952.871
Objectives[16]mission_Vehicles[2]positionZ = 47.41042
Objectives[16]mission_Vehicles[2]Heading = 155.1376
Objectives[16]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[16]mission_Vehicles[2]Model = dubsta3
Objectives[16]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[16]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[16]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[2]HasPearlescent = False
Objectives[16]mission_Vehicles[2]Livery = 0
Objectives[16]mission_Vehicles[2]DirtLevel = 0
Objectives[16]mission_Vehicles[2]LockedForPlayer = False
Objectives[16]mission_Vehicles[2]Locked = False
Objectives[16]mission_Vehicles[2]Alarm = False
Objectives[16]mission_Vehicles[2]HotWired = False
Objectives[16]mission_Vehicles[2]Invincible = False
Objectives[16]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[2]Remove_After = 0
Objectives[16]mission_Vehicles[2]Survive_Number = 0
Objectives[16]mission_Vehicles[2]Failed_Text = 
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 6
Objectives[16]ObjectiveMessages[0]positionX = -844.0496
Objectives[16]ObjectiveMessages[0]positionY = 81.34754
Objectives[16]ObjectiveMessages[0]positionZ = 51.0809
Objectives[16]ObjectiveMessages[0]Message = T, get to the IAA facility. Quickly.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[0]Sender = Michael
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Blue
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 3
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 9
Objectives[16]ObjectiveMessages[1]positionX = -841.1123
Objectives[16]ObjectiveMessages[1]positionY = 81.81111
Objectives[16]ObjectiveMessages[1]positionZ = 51.23515
Objectives[16]ObjectiveMessages[1]Message = I thought we were done being stoolies, Mike.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[1]Sender = Trevor
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Orange
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 6
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 10
Objectives[16]ObjectiveMessages[2]positionX = -838.4927
Objectives[16]ObjectiveMessages[2]positionY = 82.23512
Objectives[16]ObjectiveMessages[2]positionZ = 51.34751
Objectives[16]ObjectiveMessages[2]Message = Lester's there, and he's in trouble!
Objectives[16]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[2]Sender = Michael
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Blue
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 9
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 4
Objectives[16]ObjectiveMessages[3]positionX = -835.41
Objectives[16]ObjectiveMessages[3]positionY = 82.70872
Objectives[16]ObjectiveMessages[3]positionZ = 51.47781
Objectives[16]ObjectiveMessages[3]Message = Okay then, I'm on my way.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[3]Sender = Trevor
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Orange
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 12
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 4
Objectives[16]ObjectiveMessages[4]positionX = -832.2361
Objectives[16]ObjectiveMessages[4]positionY = 83.11851
Objectives[16]ObjectiveMessages[4]positionZ = 51.59044
Objectives[16]ObjectiveMessages[4]Message = Franklin, get to the IAA facility. Lester's in trouble.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[4]Sender = Michael
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Blue
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 23
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 9
Objectives[16]ObjectiveMessages[5]positionX = -827.9731
Objectives[16]ObjectiveMessages[5]positionY = 83.7414
Objectives[16]ObjectiveMessages[5]positionZ = 51.74014
Objectives[16]ObjectiveMessages[5]Message = Sure thing, dog. I'ma be out there as fast as I can.
Objectives[16]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[16]ObjectiveMessages[5]Sender = Franklin
Objectives[16]ObjectiveMessages[5]Subject = 
Objectives[16]ObjectiveMessages[5]MessageColor = Green
Objectives[16]ObjectiveMessages[5]PlayFromStart = False
Objectives[16]ObjectiveMessages[5]Delay = True
Objectives[16]ObjectiveMessages[5]DelayTime = 28
Objectives[16]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[5]TypeSubtitle = False
Objectives[16]ObjectiveMessages[5]TypeTextMesage = True
Objectives[16]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[5]PhoneMessageDisplayTime = 6

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2070.521
Objectives[17]positionY = 2950.142
Objectives[17]positionZ = 45.74668
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = True
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = 2066.211
Objectives[18]positionY = 2949.4
Objectives[18]positionZ = 45.97166
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = True
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = False
Objectives[18]Int_Task = 0
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2061.837
Objectives[19]positionY = 2946.207
Objectives[19]positionZ = 46.5236
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = True
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = False
Objectives[19]Int_Task = 0
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 2057.751
Objectives[20]positionY = 2942.711
Objectives[20]positionZ = 46.47218
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = True
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = False
Objectives[20]Int_Task = 0
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2052.12
Objectives[21]positionY = 2937.986
Objectives[21]positionZ = 46.39346
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = True
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = False
Objectives[21]Int_Task = 0
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 2049.149
Objectives[22]positionY = 2947.382
Objectives[22]positionZ = 56.52234
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = True
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Take out the ~r~Cliffford Mercenaries.
Objectives[23]Text2 = 
Objectives[23]Type = Kill_Actors
Objectives[23]positionX = 2056.003
Objectives[23]positionY = 2923.377
Objectives[23]positionZ = 47.81686
Objectives[23]KillAll1 = True
Objectives[23]KillAll2 = False
Objectives[23]Kill_Actors_Add_Blips = True
Objectives[23]Kill_Actors_Add_Markers = False
Objectives[23]DropPickups = False
Objectives[23]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = Just to clarify, I'm only here to save Lester. The spooks can save themselves.
Objectives[24]positionX = 2075.387
Objectives[24]positionY = 2913.531
Objectives[24]positionZ = 46.46663
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 5
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 7
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = 2074.242
Objectives[25]positionY = 2937.87
Objectives[25]positionZ = 46.32168
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = APT_SUDDEN_DEATH_START_MUSIC
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Teleport_Objective
Objectives[26]Text = 
Objectives[26]positionX = 2155.543
Objectives[26]positionY = 2920.962
Objectives[26]positionZ = -62.90185
Objectives[26]ObjectiveRotation = -630
Objectives[26]mission_ActorsCount = 2
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 55
Objectives[26]mission_Actors[0]positionX = 2154.337
Objectives[26]mission_Actors[0]positionY = 2921.719
Objectives[26]mission_Actors[0]positionZ = -61.90682
Objectives[26]mission_Actors[0]Heading = 120
Objectives[26]mission_Actors[0]String_Name = player_two
Objectives[26]mission_Actors[0]Relationship_Group = Companion
Objectives[26]mission_Actors[0]AddBlip = True
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 70
Objectives[26]mission_Actors[0]Hearing_Range = 70
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = CombatMGMk2
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 99
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 23
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = 3
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 55
Objectives[26]mission_Actors[1]positionX = 2154.349
Objectives[26]mission_Actors[1]positionY = 2920.301
Objectives[26]mission_Actors[1]positionZ = -61.9069
Objectives[26]mission_Actors[1]Heading = 75.00024
Objectives[26]mission_Actors[1]String_Name = player_one
Objectives[26]mission_Actors[1]Relationship_Group = Companion
Objectives[26]mission_Actors[1]AddBlip = True
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = True
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 70
Objectives[26]mission_Actors[1]Hearing_Range = 70
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[26]mission_Actors[1]Variation = Custom
Objectives[26]mission_Actors[1]Task = 99
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_FACE_TEXTURE = 5
Objectives[26]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[26]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 8
Objectives[26]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 6
Objectives[26]mission_Actors[1]COMPONENT_FEET_TEXTURE = 3
Objectives[26]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[26]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Secure the facility. Floor by floor.
Objectives[27]Text2 = 
Objectives[27]Type = Kill_Actors
Objectives[27]positionX = 2104.848
Objectives[27]positionY = 2926.058
Objectives[27]positionZ = -62.90191
Objectives[27]KillAll1 = True
Objectives[27]KillAll2 = False
Objectives[27]Kill_Actors_Add_Blips = True
Objectives[27]Kill_Actors_Add_Markers = False
Objectives[27]DropPickups = False
Objectives[27]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_ActorsCount = 10
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 2136.947
Objectives[27]mission_Actors[0]positionY = 2922.838
Objectives[27]mission_Actors[0]positionZ = -61.90191
Objectives[27]mission_Actors[0]Heading = 245.0004
Objectives[27]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 200
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Defensive
Objectives[27]mission_Actors[0]weapon = SMGMk2
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 99
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 2136.77
Objectives[27]mission_Actors[1]positionY = 2919.362
Objectives[27]mission_Actors[1]positionZ = -61.90191
Objectives[27]mission_Actors[1]Heading = 295
Objectives[27]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[1]Relationship_Group = Enemy1
Objectives[27]mission_Actors[1]AddBlip = True
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 200
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Defensive
Objectives[27]mission_Actors[1]weapon = APPistol
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 99
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 2132.182
Objectives[27]mission_Actors[2]positionY = 2925.649
Objectives[27]mission_Actors[2]positionZ = -61.90191
Objectives[27]mission_Actors[2]Heading = 235
Objectives[27]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[2]Relationship_Group = Enemy1
Objectives[27]mission_Actors[2]AddBlip = True
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 200
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Defensive
Objectives[27]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 99
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 2115.484
Objectives[27]mission_Actors[3]positionY = 2931.155
Objectives[27]mission_Actors[3]positionZ = -61.90191
Objectives[27]mission_Actors[3]Heading = 190
Objectives[27]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[3]Relationship_Group = Enemy1
Objectives[27]mission_Actors[3]AddBlip = True
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 200
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Defensive
Objectives[27]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 99
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Task_List_Count = 2
Objectives[27]mission_Actors[3]Task_Repeat = False
Objectives[27]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[27]mission_Actors[3]Task_List[0]DestinationX = 2117.094
Objectives[27]mission_Actors[3]Task_List[0]DestinationY = 2922.29
Objectives[27]mission_Actors[3]Task_List[0]DestinationZ = -62.40191
Objectives[27]mission_Actors[3]Task_List[0]Rotation = -170
Objectives[27]mission_Actors[3]Task_List[0]Speed = 3
Objectives[27]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[27]mission_Actors[3]Task_List[1]Type = AchieveHeading
Objectives[27]mission_Actors[3]Task_List[1]PositionX = 2122.175
Objectives[27]mission_Actors[3]Task_List[1]PositionY = 2922.126
Objectives[27]mission_Actors[3]Task_List[1]PositionZ = -62.40191
Objectives[27]mission_Actors[3]Task_List[1]heading = -170
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = 2108.934
Objectives[27]mission_Actors[4]positionY = 2944.288
Objectives[27]mission_Actors[4]positionZ = -61.90191
Objectives[27]mission_Actors[4]Heading = 190
Objectives[27]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[4]Relationship_Group = Enemy1
Objectives[27]mission_Actors[4]AddBlip = True
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 200
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Stationary
Objectives[27]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[27]mission_Actors[4]Variation = Random
Objectives[27]mission_Actors[4]Task = 0
Objectives[27]mission_Actors[4]Task_Guard_Range = 5
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = 2100.024
Objectives[27]mission_Actors[5]positionY = 2941.479
Objectives[27]mission_Actors[5]positionZ = -65.50186
Objectives[27]mission_Actors[5]Heading = 190
Objectives[27]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[5]Relationship_Group = Enemy1
Objectives[27]mission_Actors[5]AddBlip = True
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 200
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Defensive
Objectives[27]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[27]mission_Actors[5]Variation = Random
Objectives[27]mission_Actors[5]Task = 2
Objectives[27]mission_Actors[5]Task_Guard_Range = 5
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Actors[6]Survive_Number = 0
Objectives[27]mission_Actors[6]Failed_Text = 
Objectives[27]mission_Actors[6]Remove_After = 0
Objectives[27]mission_Actors[6]positionX = 2109.432
Objectives[27]mission_Actors[6]positionY = 2931.134
Objectives[27]mission_Actors[6]positionZ = -61.90191
Objectives[27]mission_Actors[6]Heading = 245
Objectives[27]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[6]Relationship_Group = Enemy1
Objectives[27]mission_Actors[6]AddBlip = True
Objectives[27]mission_Actors[6]ShowCone = False
Objectives[27]mission_Actors[6]Invincible = False
Objectives[27]mission_Actors[6]SetHealth = 200
Objectives[27]mission_Actors[6]DieFromHeadShot = True
Objectives[27]mission_Actors[6]CanExitVehicle = True
Objectives[27]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[6]AlwaysFight = True
Objectives[27]mission_Actors[6]Seeing_Range = 70
Objectives[27]mission_Actors[6]Hearing_Range = 70
Objectives[27]mission_Actors[6]CombatMovement = Defensive
Objectives[27]mission_Actors[6]weapon = SMGMk2
Objectives[27]mission_Actors[6]Variation = Random
Objectives[27]mission_Actors[6]Task = 0
Objectives[27]mission_Actors[6]Task_Guard_Range = 5
Objectives[27]mission_Actors[6]Task_Stay_In_Range = True
Objectives[27]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[6]Task_Scenario = NONE
Objectives[27]mission_Actors[7]Survive_Number = 0
Objectives[27]mission_Actors[7]Failed_Text = 
Objectives[27]mission_Actors[7]Remove_After = 0
Objectives[27]mission_Actors[7]positionX = 2051.918
Objectives[27]mission_Actors[7]positionY = 2934.381
Objectives[27]mission_Actors[7]positionZ = -61.90177
Objectives[27]mission_Actors[7]Heading = 240
Objectives[27]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[7]Relationship_Group = Enemy1
Objectives[27]mission_Actors[7]AddBlip = True
Objectives[27]mission_Actors[7]ShowCone = False
Objectives[27]mission_Actors[7]Invincible = False
Objectives[27]mission_Actors[7]SetHealth = 200
Objectives[27]mission_Actors[7]DieFromHeadShot = True
Objectives[27]mission_Actors[7]CanExitVehicle = True
Objectives[27]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[7]AlwaysFight = True
Objectives[27]mission_Actors[7]Seeing_Range = 100
Objectives[27]mission_Actors[7]Hearing_Range = 100
Objectives[27]mission_Actors[7]CombatMovement = Offensive
Objectives[27]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[27]mission_Actors[7]Variation = Random
Objectives[27]mission_Actors[7]Task = 2
Objectives[27]mission_Actors[7]Task_Guard_Range = 5
Objectives[27]mission_Actors[7]Task_Stay_In_Range = True
Objectives[27]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[7]Task_Scenario = NONE
Objectives[27]mission_Actors[8]Survive_Number = 0
Objectives[27]mission_Actors[8]Failed_Text = 
Objectives[27]mission_Actors[8]Remove_After = 0
Objectives[27]mission_Actors[8]positionX = 2043.242
Objectives[27]mission_Actors[8]positionY = 2940.149
Objectives[27]mission_Actors[8]positionZ = -61.90176
Objectives[27]mission_Actors[8]Heading = 240
Objectives[27]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[8]Relationship_Group = Enemy1
Objectives[27]mission_Actors[8]AddBlip = True
Objectives[27]mission_Actors[8]ShowCone = False
Objectives[27]mission_Actors[8]Invincible = False
Objectives[27]mission_Actors[8]SetHealth = 200
Objectives[27]mission_Actors[8]DieFromHeadShot = True
Objectives[27]mission_Actors[8]CanExitVehicle = True
Objectives[27]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[8]AlwaysFight = True
Objectives[27]mission_Actors[8]Seeing_Range = 100
Objectives[27]mission_Actors[8]Hearing_Range = 100
Objectives[27]mission_Actors[8]CombatMovement = Offensive
Objectives[27]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[27]mission_Actors[8]Variation = Random
Objectives[27]mission_Actors[8]Task = 2
Objectives[27]mission_Actors[8]Task_Guard_Range = 5
Objectives[27]mission_Actors[8]Task_Stay_In_Range = True
Objectives[27]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[8]Task_Scenario = NONE
Objectives[27]mission_Actors[9]Survive_Number = 0
Objectives[27]mission_Actors[9]Failed_Text = 
Objectives[27]mission_Actors[9]Remove_After = 0
Objectives[27]mission_Actors[9]positionX = 2075.846
Objectives[27]mission_Actors[9]positionY = 2943.04
Objectives[27]mission_Actors[9]positionZ = -65.50206
Objectives[27]mission_Actors[9]Heading = 170
Objectives[27]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[27]mission_Actors[9]Relationship_Group = Enemy1
Objectives[27]mission_Actors[9]AddBlip = True
Objectives[27]mission_Actors[9]ShowCone = False
Objectives[27]mission_Actors[9]Invincible = False
Objectives[27]mission_Actors[9]SetHealth = 200
Objectives[27]mission_Actors[9]DieFromHeadShot = True
Objectives[27]mission_Actors[9]CanExitVehicle = True
Objectives[27]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[9]AlwaysFight = True
Objectives[27]mission_Actors[9]Seeing_Range = 70
Objectives[27]mission_Actors[9]Hearing_Range = 70
Objectives[27]mission_Actors[9]CombatMovement = Defensive
Objectives[27]mission_Actors[9]weapon = SMGMk2
Objectives[27]mission_Actors[9]Variation = Random
Objectives[27]mission_Actors[9]Task = 2
Objectives[27]mission_Actors[9]Task_Guard_Range = 5
Objectives[27]mission_Actors[9]Task_Stay_In_Range = True
Objectives[27]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[9]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Move on.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 255
Objectives[28]ColorA = 0
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 2047.598
Objectives[28]positionY = 2965.139
Objectives[28]positionZ = -62.90177
Objectives[28]Heading = -170
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 2.5
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Type = Kill_Actors
Objectives[29]positionX = 2066.024
Objectives[29]positionY = 2995.868
Objectives[29]positionZ = -64.50176
Objectives[29]KillAll1 = True
Objectives[29]KillAll2 = False
Objectives[29]Kill_Actors_Add_Blips = True
Objectives[29]Kill_Actors_Add_Markers = False
Objectives[29]DropPickups = False
Objectives[29]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[29]mission_ActorsCount = 3
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 2063.066
Objectives[29]mission_Actors[0]positionY = 2986.707
Objectives[29]mission_Actors[0]positionZ = -62.30206
Objectives[29]mission_Actors[0]Heading = 149.9991
Objectives[29]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 1000
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 70
Objectives[29]mission_Actors[0]Hearing_Range = 70
Objectives[29]mission_Actors[0]CombatMovement = Defensive
Objectives[29]mission_Actors[0]weapon = Minigun
Objectives[29]mission_Actors[0]Variation = Default
Objectives[29]mission_Actors[0]Task = 99
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[0]Task_List_Count = 1
Objectives[29]mission_Actors[0]Task_Repeat = False
Objectives[29]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[29]mission_Actors[0]Task_List[0]DestinationX = 2059.856
Objectives[29]mission_Actors[0]Task_List[0]DestinationY = 2981.927
Objectives[29]mission_Actors[0]Task_List[0]DestinationZ = -62.40177
Objectives[29]mission_Actors[0]Task_List[0]Rotation = -215
Objectives[29]mission_Actors[0]Task_List[0]Speed = 3
Objectives[29]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = 2048.946
Objectives[29]mission_Actors[1]positionY = 2976.882
Objectives[29]mission_Actors[1]positionZ = -61.90177
Objectives[29]mission_Actors[1]Heading = 235
Objectives[29]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = True
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 200
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 70
Objectives[29]mission_Actors[1]Hearing_Range = 70
Objectives[29]mission_Actors[1]CombatMovement = Defensive
Objectives[29]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[29]mission_Actors[1]Variation = Default
Objectives[29]mission_Actors[1]Task = 99
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Task_List_Count = 1
Objectives[29]mission_Actors[1]Task_Repeat = False
Objectives[29]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[29]mission_Actors[1]Task_List[0]DestinationX = 2052.379
Objectives[29]mission_Actors[1]Task_List[0]DestinationY = 2974.453
Objectives[29]mission_Actors[1]Task_List[0]DestinationZ = -62.40177
Objectives[29]mission_Actors[1]Task_List[0]Rotation = 235
Objectives[29]mission_Actors[1]Task_List[0]Speed = 3
Objectives[29]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 0
Objectives[29]mission_Actors[2]positionX = 2051.15
Objectives[29]mission_Actors[2]positionY = 2988.17
Objectives[29]mission_Actors[2]positionZ = -61.90177
Objectives[29]mission_Actors[2]Heading = 235
Objectives[29]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = True
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 200
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = APPistol
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 99
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[2]Task_List_Count = 1
Objectives[29]mission_Actors[2]Task_Repeat = False
Objectives[29]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[29]mission_Actors[2]Task_List[0]DestinationX = 2058.093
Objectives[29]mission_Actors[2]Task_List[0]DestinationY = 2982.387
Objectives[29]mission_Actors[2]Task_List[0]DestinationZ = -62.40177
Objectives[29]mission_Actors[2]Task_List[0]Rotation = 235
Objectives[29]mission_Actors[2]Task_List[0]Speed = 3
Objectives[29]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Head downstairs.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 255
Objectives[30]ColorA = 0
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = 2049.858
Objectives[30]positionY = 2968.008
Objectives[30]positionZ = -68.30132
Objectives[30]Heading = 235
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 5
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 1
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 2053.398
Objectives[30]mission_Actors[0]positionY = 2965.902
Objectives[30]mission_Actors[0]positionZ = -67.30174
Objectives[30]mission_Actors[0]Heading = 45.00003
Objectives[30]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 200
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Stationary
Objectives[30]mission_Actors[0]weapon = SMGMk2
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Clear the war room of ~r~Cliffford Mercenaries.
Objectives[31]Text2 = 
Objectives[31]Type = Kill_Actors
Objectives[31]positionX = 2054.931
Objectives[31]positionY = 2976.13
Objectives[31]positionZ = -68.30132
Objectives[31]KillAll1 = True
Objectives[31]KillAll2 = False
Objectives[31]Kill_Actors_Add_Blips = True
Objectives[31]Kill_Actors_Add_Markers = False
Objectives[31]DropPickups = False
Objectives[31]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[31]mission_ActorsCount = 7
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = 2043.89
Objectives[31]mission_Actors[0]positionY = 2979.574
Objectives[31]mission_Actors[0]positionZ = -67.30191
Objectives[31]mission_Actors[0]Heading = 230
Objectives[31]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[0]Relationship_Group = Enemy1
Objectives[31]mission_Actors[0]AddBlip = True
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = False
Objectives[31]mission_Actors[0]SetHealth = 200
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Defensive
Objectives[31]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[31]mission_Actors[0]Variation = Random
Objectives[31]mission_Actors[0]Task = 99
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]Task_List_Count = 4
Objectives[31]mission_Actors[0]Task_Repeat = False
Objectives[31]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[0]Task_List[0]PositionX = 2045.837
Objectives[31]mission_Actors[0]Task_List[0]PositionY = 2978.153
Objectives[31]mission_Actors[0]Task_List[0]PositionZ = -67.80191
Objectives[31]mission_Actors[0]Task_List[0]Block = True
Objectives[31]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[31]mission_Actors[0]Task_List[1]DestinationX = 2052.5
Objectives[31]mission_Actors[0]Task_List[1]DestinationY = 2973.609
Objectives[31]mission_Actors[0]Task_List[1]DestinationZ = -67.80151
Objectives[31]mission_Actors[0]Task_List[1]Rotation = 0
Objectives[31]mission_Actors[0]Task_List[1]Speed = 4
Objectives[31]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[31]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[31]mission_Actors[0]Task_List[2]DestinationX = 2051.835
Objectives[31]mission_Actors[0]Task_List[2]DestinationY = 2972.672
Objectives[31]mission_Actors[0]Task_List[2]DestinationZ = -67.80151
Objectives[31]mission_Actors[0]Task_List[2]Rotation = 0
Objectives[31]mission_Actors[0]Task_List[2]Speed = 4
Objectives[31]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[31]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[0]Task_List[3]PositionX = 2051.835
Objectives[31]mission_Actors[0]Task_List[3]PositionY = 2972.672
Objectives[31]mission_Actors[0]Task_List[3]PositionZ = -67.80151
Objectives[31]mission_Actors[0]Task_List[3]Block = False
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = 2063.638
Objectives[31]mission_Actors[1]positionY = 2987.416
Objectives[31]mission_Actors[1]positionZ = -67.70161
Objectives[31]mission_Actors[1]Heading = 145
Objectives[31]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[1]Relationship_Group = Enemy1
Objectives[31]mission_Actors[1]AddBlip = True
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = False
Objectives[31]mission_Actors[1]SetHealth = 100
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[1]AlwaysFight = True
Objectives[31]mission_Actors[1]Seeing_Range = 70
Objectives[31]mission_Actors[1]Hearing_Range = 70
Objectives[31]mission_Actors[1]CombatMovement = Defensive
Objectives[31]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[31]mission_Actors[1]Variation = Random
Objectives[31]mission_Actors[1]Task = 1
Objectives[31]mission_Actors[1]Task_Guard_Range = 2
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Actors[2]Survive_Number = 0
Objectives[31]mission_Actors[2]Failed_Text = 
Objectives[31]mission_Actors[2]Remove_After = 0
Objectives[31]mission_Actors[2]positionX = 2058.169
Objectives[31]mission_Actors[2]positionY = 2979.466
Objectives[31]mission_Actors[2]positionZ = -67.30136
Objectives[31]mission_Actors[2]Heading = 145.0004
Objectives[31]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[2]Relationship_Group = Enemy1
Objectives[31]mission_Actors[2]AddBlip = True
Objectives[31]mission_Actors[2]ShowCone = False
Objectives[31]mission_Actors[2]Invincible = False
Objectives[31]mission_Actors[2]SetHealth = 200
Objectives[31]mission_Actors[2]DieFromHeadShot = True
Objectives[31]mission_Actors[2]CanExitVehicle = True
Objectives[31]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[2]AlwaysFight = True
Objectives[31]mission_Actors[2]Seeing_Range = 30
Objectives[31]mission_Actors[2]Hearing_Range = 30
Objectives[31]mission_Actors[2]CombatMovement = Defensive
Objectives[31]mission_Actors[2]weapon = AssaultShotgun
Objectives[31]mission_Actors[2]Variation = Random
Objectives[31]mission_Actors[2]Task = 1
Objectives[31]mission_Actors[2]Task_Guard_Range = 3
Objectives[31]mission_Actors[2]Task_Stay_In_Range = True
Objectives[31]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[2]Task_Scenario = NONE
Objectives[31]mission_Actors[3]Survive_Number = 0
Objectives[31]mission_Actors[3]Failed_Text = 
Objectives[31]mission_Actors[3]Remove_After = 0
Objectives[31]mission_Actors[3]positionX = 2057.265
Objectives[31]mission_Actors[3]positionY = 2972.16
Objectives[31]mission_Actors[3]positionZ = -67.30165
Objectives[31]mission_Actors[3]Heading = 60
Objectives[31]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[3]Relationship_Group = Enemy1
Objectives[31]mission_Actors[3]AddBlip = True
Objectives[31]mission_Actors[3]ShowCone = False
Objectives[31]mission_Actors[3]Invincible = False
Objectives[31]mission_Actors[3]SetHealth = 100
Objectives[31]mission_Actors[3]DieFromHeadShot = True
Objectives[31]mission_Actors[3]CanExitVehicle = True
Objectives[31]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[3]AlwaysFight = True
Objectives[31]mission_Actors[3]Seeing_Range = 30
Objectives[31]mission_Actors[3]Hearing_Range = 30
Objectives[31]mission_Actors[3]CombatMovement = Stationary
Objectives[31]mission_Actors[3]weapon = APPistol
Objectives[31]mission_Actors[3]Variation = Random
Objectives[31]mission_Actors[3]Task = 0
Objectives[31]mission_Actors[3]Task_Guard_Range = 5
Objectives[31]mission_Actors[3]Task_Stay_In_Range = True
Objectives[31]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[3]Task_Scenario = NONE
Objectives[31]mission_Actors[4]Survive_Number = 0
Objectives[31]mission_Actors[4]Failed_Text = 
Objectives[31]mission_Actors[4]Remove_After = 0
Objectives[31]mission_Actors[4]positionX = 2062.965
Objectives[31]mission_Actors[4]positionY = 2994.811
Objectives[31]mission_Actors[4]positionZ = -67.70161
Objectives[31]mission_Actors[4]Heading = 175
Objectives[31]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[4]Relationship_Group = Enemy1
Objectives[31]mission_Actors[4]AddBlip = True
Objectives[31]mission_Actors[4]ShowCone = False
Objectives[31]mission_Actors[4]Invincible = False
Objectives[31]mission_Actors[4]SetHealth = 200
Objectives[31]mission_Actors[4]DieFromHeadShot = True
Objectives[31]mission_Actors[4]CanExitVehicle = True
Objectives[31]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[4]AlwaysFight = True
Objectives[31]mission_Actors[4]Seeing_Range = 70
Objectives[31]mission_Actors[4]Hearing_Range = 70
Objectives[31]mission_Actors[4]CombatMovement = Defensive
Objectives[31]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[31]mission_Actors[4]Variation = Random
Objectives[31]mission_Actors[4]Task = 1
Objectives[31]mission_Actors[4]Task_Guard_Range = 3
Objectives[31]mission_Actors[4]Task_Stay_In_Range = True
Objectives[31]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[4]Task_Scenario = NONE
Objectives[31]mission_Actors[5]Survive_Number = 0
Objectives[31]mission_Actors[5]Failed_Text = 
Objectives[31]mission_Actors[5]Remove_After = 0
Objectives[31]mission_Actors[5]positionX = 2070.464
Objectives[31]mission_Actors[5]positionY = 2988.511
Objectives[31]mission_Actors[5]positionZ = -67.70161
Objectives[31]mission_Actors[5]Heading = 125
Objectives[31]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[5]Relationship_Group = Enemy1
Objectives[31]mission_Actors[5]AddBlip = True
Objectives[31]mission_Actors[5]ShowCone = False
Objectives[31]mission_Actors[5]Invincible = False
Objectives[31]mission_Actors[5]SetHealth = 200
Objectives[31]mission_Actors[5]DieFromHeadShot = True
Objectives[31]mission_Actors[5]CanExitVehicle = True
Objectives[31]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[5]AlwaysFight = True
Objectives[31]mission_Actors[5]Seeing_Range = 70
Objectives[31]mission_Actors[5]Hearing_Range = 70
Objectives[31]mission_Actors[5]CombatMovement = Defensive
Objectives[31]mission_Actors[5]weapon = SMGMk2
Objectives[31]mission_Actors[5]Variation = Random
Objectives[31]mission_Actors[5]Task = 1
Objectives[31]mission_Actors[5]Task_Guard_Range = 3
Objectives[31]mission_Actors[5]Task_Stay_In_Range = True
Objectives[31]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[5]Task_Scenario = NONE
Objectives[31]mission_Actors[6]Survive_Number = 0
Objectives[31]mission_Actors[6]Failed_Text = 
Objectives[31]mission_Actors[6]Remove_After = 0
Objectives[31]mission_Actors[6]positionX = 2048.141
Objectives[31]mission_Actors[6]positionY = 2985.317
Objectives[31]mission_Actors[6]positionZ = -67.30191
Objectives[31]mission_Actors[6]Heading = 235
Objectives[31]mission_Actors[6]String_Name = s_m_m_ciasec_01
Objectives[31]mission_Actors[6]Relationship_Group = Friend
Objectives[31]mission_Actors[6]AddBlip = False
Objectives[31]mission_Actors[6]ShowCone = False
Objectives[31]mission_Actors[6]Invincible = True
Objectives[31]mission_Actors[6]SetHealth = 200
Objectives[31]mission_Actors[6]DieFromHeadShot = True
Objectives[31]mission_Actors[6]CanExitVehicle = True
Objectives[31]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[6]AlwaysFight = True
Objectives[31]mission_Actors[6]Seeing_Range = 60
Objectives[31]mission_Actors[6]Hearing_Range = 60
Objectives[31]mission_Actors[6]CombatMovement = Defensive
Objectives[31]mission_Actors[6]weapon = Pistol
Objectives[31]mission_Actors[6]Variation = Random
Objectives[31]mission_Actors[6]Task = 0
Objectives[31]mission_Actors[6]Task_Guard_Range = 5
Objectives[31]mission_Actors[6]Task_Stay_In_Range = True
Objectives[31]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[6]Task_Scenario = NONE
Objectives[31]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[31]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[31]mission_Actors[6]NeededForObjectiveGoToActorCount = 1
Objectives[31]mission_Actors[6]NeededForObjectiveGoToActor[0] = 32
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = GoTo_Actor
Objectives[32]Text = Meet with the ~b~IAA agent.
Objectives[32]positionX = 2049.061
Objectives[32]positionY = 2985.34
Objectives[32]positionZ = -68.30191
Objectives[32]GoTo_Actor_ChangToCompanion = False
Objectives[32]GoTo_Actor_Distance = 2
Objectives[32]GoTo_Actor_Remove_Blip = True
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 2
Objectives[32]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[32]mission_Pickup_Props[0]Value = 99999
Objectives[32]mission_Pickup_Props[0]positionX = 2052.365
Objectives[32]mission_Pickup_Props[0]positionY = 2982.503
Objectives[32]mission_Pickup_Props[0]positionZ = -67.80191
Objectives[32]mission_Pickup_Props[0]rotationX = 0
Objectives[32]mission_Pickup_Props[0]rotationY = 0
Objectives[32]mission_Pickup_Props[0]rotationZ = 60
Objectives[32]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[32]mission_Pickup_Props[1]Value = 99999
Objectives[32]mission_Pickup_Props[1]positionX = 2052.915
Objectives[32]mission_Pickup_Props[1]positionY = 2967.74
Objectives[32]mission_Pickup_Props[1]positionZ = -67.80138
Objectives[32]mission_Pickup_Props[1]rotationX = 0
Objectives[32]mission_Pickup_Props[1]rotationY = 0
Objectives[32]mission_Pickup_Props[1]rotationZ = 60
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = Hey, you. You see that hunched-over guy around here?
Objectives[33]positionX = 2050.089
Objectives[33]positionY = 2985.752
Objectives[33]positionZ = -68.30191
Objectives[33]SetPlayerActor_Use_Player = True
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = False
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 5
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 5
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = Earlier, before this all happened. He might be in the garage.
Objectives[34]positionX = 2051.963
Objectives[34]positionY = 2988.147
Objectives[34]positionZ = -68.30191
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = True
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 5
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 6
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Head down to the garage.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 255
Objectives[35]ColorA = 0
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 255
Objectives[35]IconColorA = 0
Objectives[35]positionX = 2065.856
Objectives[35]positionY = 2975.622
Objectives[35]positionZ = -73.70206
Objectives[35]Heading = 145
Objectives[35]Diameter = 2
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 5
Objectives[35]PlaySound = False
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 1
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = 2061.558
Objectives[35]mission_Actors[0]positionY = 2976.24
Objectives[35]mission_Actors[0]positionZ = -72.70206
Objectives[35]mission_Actors[0]Heading = 229.9994
Objectives[35]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[0]Relationship_Group = Enemy1
Objectives[35]mission_Actors[0]AddBlip = True
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 200
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[0]Variation = Random
Objectives[35]mission_Actors[0]Task = 99
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]Task_List_Count = 1
Objectives[35]mission_Actors[0]Task_Repeat = False
Objectives[35]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[35]mission_Actors[0]Task_List[0]DestinationX = 2062.042
Objectives[35]mission_Actors[0]Task_List[0]DestinationY = 2977.555
Objectives[35]mission_Actors[0]Task_List[0]DestinationZ = -67.80191
Objectives[35]mission_Actors[0]Task_List[0]Rotation = 229.9994
Objectives[35]mission_Actors[0]Task_List[0]Speed = 4
Objectives[35]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Clear the garage of ~r~Cliffford Mercenaries.
Objectives[36]Text2 = 
Objectives[36]Type = Kill_Actors
Objectives[36]positionX = 2050.457
Objectives[36]positionY = 2998.271
Objectives[36]positionZ = -73.70206
Objectives[36]KillAll1 = True
Objectives[36]KillAll2 = False
Objectives[36]Kill_Actors_Add_Blips = True
Objectives[36]Kill_Actors_Add_Markers = False
Objectives[36]DropPickups = False
Objectives[36]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_ActorsCount = 7
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 2058.77
Objectives[36]mission_Actors[0]positionY = 2992.595
Objectives[36]mission_Actors[0]positionZ = -72.70206
Objectives[36]mission_Actors[0]Heading = 80.02485
Objectives[36]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[36]mission_Actors[0]Relationship_Group = Friend
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 200
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Defensive
Objectives[36]mission_Actors[0]weapon = Pistol
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = 2044.972
Objectives[36]mission_Actors[1]positionY = 2998.579
Objectives[36]mission_Actors[1]positionZ = -72.70206
Objectives[36]mission_Actors[1]Heading = 225.0005
Objectives[36]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 200
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Defensive
Objectives[36]mission_Actors[1]weapon = SMGMk2
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = 2045.497
Objectives[36]mission_Actors[2]positionY = 3002.786
Objectives[36]mission_Actors[2]positionZ = -72.70206
Objectives[36]mission_Actors[2]Heading = 225
Objectives[36]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = True
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]SetHealth = 200
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 0
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = 2027.077
Objectives[36]mission_Actors[3]positionY = 3024.703
Objectives[36]mission_Actors[3]positionZ = -72.70549
Objectives[36]mission_Actors[3]Heading = 220
Objectives[36]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = True
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]SetHealth = 100
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Defensive
Objectives[36]mission_Actors[3]weapon = RevolverMk2
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = 2025.761
Objectives[36]mission_Actors[4]positionY = 3016.632
Objectives[36]mission_Actors[4]positionZ = -72.70353
Objectives[36]mission_Actors[4]Heading = 230
Objectives[36]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[4]Relationship_Group = Enemy1
Objectives[36]mission_Actors[4]AddBlip = True
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]SetHealth = 200
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Defensive
Objectives[36]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 0
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = 2021.54
Objectives[36]mission_Actors[5]positionY = 3022.741
Objectives[36]mission_Actors[5]positionZ = -72.69168
Objectives[36]mission_Actors[5]Heading = 230
Objectives[36]mission_Actors[5]String_Name = u_m_y_juggernaut_01
Objectives[36]mission_Actors[5]Relationship_Group = Enemy1
Objectives[36]mission_Actors[5]AddBlip = True
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]SetHealth = 1000
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Defensive
Objectives[36]mission_Actors[5]weapon = CombatMGMk2
Objectives[36]mission_Actors[5]Variation = Default
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Survive_Number = 54
Objectives[36]mission_Actors[6]Failed_Text = Lester died.
Objectives[36]mission_Actors[6]Remove_After = 55
Objectives[36]mission_Actors[6]positionX = 2025.958
Objectives[36]mission_Actors[6]positionY = 3033.015
Objectives[36]mission_Actors[6]positionZ = -72.70789
Objectives[36]mission_Actors[6]Heading = 160
Objectives[36]mission_Actors[6]String_Name = ig_lestercrest_2
Objectives[36]mission_Actors[6]Relationship_Group = Neutral
Objectives[36]mission_Actors[6]AddBlip = True
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]SetHealth = 200
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = Unarmed
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 99
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Task_List_Count = 8
Objectives[36]mission_Actors[6]Task_Repeat = False
Objectives[36]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[36]mission_Actors[6]Task_List[0]PositionX = 2025.117
Objectives[36]mission_Actors[6]Task_List[0]PositionY = 3034.192
Objectives[36]mission_Actors[6]Task_List[0]PositionZ = -73.20834
Objectives[36]mission_Actors[6]Task_List[0]Block = True
Objectives[36]mission_Actors[6]Task_List[1]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[1]PositionX = 2024.898
Objectives[36]mission_Actors[6]Task_List[1]PositionY = 3034.053
Objectives[36]mission_Actors[6]Task_List[1]PositionZ = -73.20834
Objectives[36]mission_Actors[6]Task_List[1]time = 59
Objectives[36]mission_Actors[6]Task_List[1]FacePlayer = False
Objectives[36]mission_Actors[6]Task_List[2]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[2]PositionX = 2024.71
Objectives[36]mission_Actors[6]Task_List[2]PositionY = 3034.254
Objectives[36]mission_Actors[6]Task_List[2]PositionZ = -73.20842
Objectives[36]mission_Actors[6]Task_List[2]time = 59
Objectives[36]mission_Actors[6]Task_List[2]FacePlayer = False
Objectives[36]mission_Actors[6]Task_List[3]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[3]PositionX = 2024.435
Objectives[36]mission_Actors[6]Task_List[3]PositionY = 3034.555
Objectives[36]mission_Actors[6]Task_List[3]PositionZ = -73.20854
Objectives[36]mission_Actors[6]Task_List[3]time = 59
Objectives[36]mission_Actors[6]Task_List[3]FacePlayer = False
Objectives[36]mission_Actors[6]Task_List[4]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[4]PositionX = 2024.332
Objectives[36]mission_Actors[6]Task_List[4]PositionY = 3034.668
Objectives[36]mission_Actors[6]Task_List[4]PositionZ = -73.20859
Objectives[36]mission_Actors[6]Task_List[4]time = 59
Objectives[36]mission_Actors[6]Task_List[4]FacePlayer = False
Objectives[36]mission_Actors[6]Task_List[5]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[5]PositionX = 2024.332
Objectives[36]mission_Actors[6]Task_List[5]PositionY = 3034.668
Objectives[36]mission_Actors[6]Task_List[5]PositionZ = -73.20859
Objectives[36]mission_Actors[6]Task_List[5]time = 59
Objectives[36]mission_Actors[6]Task_List[5]FacePlayer = False
Objectives[36]mission_Actors[6]Task_List[6]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[6]PositionX = 2024.367
Objectives[36]mission_Actors[6]Task_List[6]PositionY = 3034.629
Objectives[36]mission_Actors[6]Task_List[6]PositionZ = -73.20857
Objectives[36]mission_Actors[6]Task_List[6]time = 59
Objectives[36]mission_Actors[6]Task_List[6]FacePlayer = False
Objectives[36]mission_Actors[6]Task_List[7]Type = HandsUp
Objectives[36]mission_Actors[6]Task_List[7]PositionX = 2025.395
Objectives[36]mission_Actors[6]Task_List[7]PositionY = 3033.465
Objectives[36]mission_Actors[6]Task_List[7]PositionZ = -73.2081
Objectives[36]mission_Actors[6]Task_List[7]time = 59
Objectives[36]mission_Actors[6]Task_List[7]FacePlayer = False
Objectives[36]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 3
Objectives[36]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[36]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 43
Objectives[36]mission_Actors[6]NeededForObjectiveSetPlayerActor[2] = 46
Objectives[36]mission_Actors[6]NeededForObjectiveGoToActorCount = 1
Objectives[36]mission_Actors[6]NeededForObjectiveGoToActor[0] = 37
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = GoTo_Actor
Objectives[37]Text = Go to ~b~Lester.
Objectives[37]positionX = 2023.882
Objectives[37]positionY = 3032.758
Objectives[37]positionZ = -73.70815
Objectives[37]GoTo_Actor_ChangToCompanion = False
Objectives[37]GoTo_Actor_Distance = 2
Objectives[37]GoTo_Actor_Remove_Blip = True
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 1
Objectives[37]ObjectiveMessages[0]positionX = 2023.18
Objectives[37]ObjectiveMessages[0]positionY = 3030.284
Objectives[37]ObjectiveMessages[0]positionZ = -73.70759
Objectives[37]ObjectiveMessages[0]Message = Hey, I'm over here!
Objectives[37]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[37]ObjectiveMessages[0]Sender = Lester
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = False
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 3

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = Lester, you alright?
Objectives[38]positionX = 2023.647
Objectives[38]positionY = 3029.776
Objectives[38]positionZ = -73.70738
Objectives[38]SetPlayerActor_Use_Player = True
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = False
Objectives[38]SetPlayerActor_RelationshipGroup_Change = True
Objectives[38]SetPlayerActor_RelationshipGroup = Friend
Objectives[38]SetPlayerActor_Invincible_Change = True
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 5
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 3
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = Yeah, I'm fine.
Objectives[39]positionX = 2025.001
Objectives[39]positionY = 3028.091
Objectives[39]positionZ = -73.70672
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = True
Objectives[39]SetPlayerActor_RelationshipGroup = Friend
Objectives[39]SetPlayerActor_Invincible_Change = True
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 5
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 3
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = 2060.594
Objectives[40]positionY = 2975.755
Objectives[40]positionZ = -68.30191
Objectives[40]Cutscenes_Time = 5
Objectives[40]Cutscenes_Trans_Time = 0
Objectives[40]Cutscenes_FOV = 60
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = False
Objectives[40]Cutscenes_Point_At_Position = True
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 6
Objectives[40]Cutscenes_Follow_Hieght = 2
Objectives[40]Cutscenes_Follow_Angle = 65
Objectives[40]mission_ActorsCount = 2
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 55
Objectives[40]mission_Actors[0]positionX = 2059.283
Objectives[40]mission_Actors[0]positionY = 2978.593
Objectives[40]mission_Actors[0]positionZ = -67.30164
Objectives[40]mission_Actors[0]Heading = 235
Objectives[40]mission_Actors[0]String_Name = csb_mrs_r
Objectives[40]mission_Actors[0]Relationship_Group = Friend
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = True
Objectives[40]mission_Actors[0]SetHealth = 200
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 70
Objectives[40]mission_Actors[0]Hearing_Range = 70
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = Pistol
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 99
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]Task_List_Count = 1
Objectives[40]mission_Actors[0]Task_Repeat = False
Objectives[40]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[0]Task_List[0]DestinationX = 2047.696
Objectives[40]mission_Actors[0]Task_List[0]DestinationY = 3001.233
Objectives[40]mission_Actors[0]Task_List[0]DestinationZ = -73.20206
Objectives[40]mission_Actors[0]Task_List[0]Rotation = -125
Objectives[40]mission_Actors[0]Task_List[0]Speed = 4
Objectives[40]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[40]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[40]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[40]mission_Actors[0]NeededForObjectiveGoToActor[0] = 44
Objectives[40]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[40]mission_Actors[0]NeededForObjectiveCutscene[0] = 41
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 55
Objectives[40]mission_Actors[1]positionX = 2058.023
Objectives[40]mission_Actors[1]positionY = 2980.163
Objectives[40]mission_Actors[1]positionZ = -67.30137
Objectives[40]mission_Actors[1]Heading = 240
Objectives[40]mission_Actors[1]String_Name = ig_mp_agent14
Objectives[40]mission_Actors[1]Relationship_Group = Friend
Objectives[40]mission_Actors[1]AddBlip = True
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = True
Objectives[40]mission_Actors[1]SetHealth = 200
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = CarbineRifleMk2
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 99
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Task_List_Count = 1
Objectives[40]mission_Actors[1]Task_Repeat = False
Objectives[40]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[1]Task_List[0]DestinationX = 2047.798
Objectives[40]mission_Actors[1]Task_List[0]DestinationY = 2995.664
Objectives[40]mission_Actors[1]Task_List[0]DestinationZ = -73.20206
Objectives[40]mission_Actors[1]Task_List[0]Rotation = -120
Objectives[40]mission_Actors[1]Task_List[0]Speed = 4
Objectives[40]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[40]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 51
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Cutscenes_Objective
Objectives[41]Text = 
Objectives[41]positionX = 2052.071
Objectives[41]positionY = 2994.984
Objectives[41]positionZ = -73.70206
Objectives[41]Cutscenes_Time = 5
Objectives[41]Cutscenes_Trans_Time = 0
Objectives[41]Cutscenes_FOV = 45
Objectives[41]Cutscenes_Shake = Hand
Objectives[41]Cutscenes_Amplitude = 0
Objectives[41]Cutscenes_FadeOut = False
Objectives[41]Cutscenes_FadeIn = False
Objectives[41]Cutscenes_End = False
Objectives[41]Cutscenes_Point_At_Position = False
Objectives[41]Cutscenes_Point_At_Player = False
Objectives[41]Cutscenes_Point_At_Actor = True
Objectives[41]Cutscenes_Point_At_Vehicle = False
Objectives[41]Cutscenes_Follow_Player = False
Objectives[41]Cutscenes_Follow_Actor = False
Objectives[41]Cutscenes_Follow_Vehicle = False
Objectives[41]Cutscenes_Follow_Distancee = 15
Objectives[41]Cutscenes_Follow_Hieght = 1
Objectives[41]Cutscenes_Follow_Angle = 320
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = 2056.079
Objectives[42]positionY = 2990.007
Objectives[42]positionZ = -73.70206
Objectives[42]Cutscenes_Time = 0
Objectives[42]Cutscenes_Trans_Time = 0
Objectives[42]Cutscenes_FOV = 30
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = True
Objectives[42]Cutscenes_Point_At_Position = False
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = False
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 10
Objectives[42]Cutscenes_Follow_Hieght = 1
Objectives[42]Cutscenes_Follow_Angle = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 2029.84
Objectives[43]positionY = 3019.423
Objectives[43]positionZ = -73.70364
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 1
Objectives[43]Task_List[0]Type = WalkTo
Objectives[43]Task_List[0]DestinationX = 2043.448
Objectives[43]Task_List[0]DestinationY = 3006.063
Objectives[43]Task_List[0]DestinationZ = -73.20206
Objectives[43]Task_List[0]Rotation = -120
Objectives[43]Task_List[0]Speed = 4
Objectives[43]Task_List[0]GoStraitToCoord = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = GoTo_Actor
Objectives[44]Text = Meet with ~b~Mrs. Rackman.
Objectives[44]positionX = 2062.528
Objectives[44]positionY = 2976.822
Objectives[44]positionZ = -68.30191
Objectives[44]GoTo_Actor_ChangToCompanion = False
Objectives[44]GoTo_Actor_Distance = 3
Objectives[44]GoTo_Actor_Remove_Blip = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = What's going on here? I thought these guys were done for.
Objectives[45]positionX = 2048.659
Objectives[45]positionY = 3003.29
Objectives[45]positionZ = -73.70206
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 5
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = gesture_why_left
Objectives[45]Task_Time = 4
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = Avon and Cliffford are. Their goons on the other hand...
Objectives[46]positionX = 2033.479
Objectives[46]positionY = 3005.329
Objectives[46]positionZ = -73.70206
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 5
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 4
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = 
Objectives[47]positionX = 2052.639
Objectives[47]positionY = 2998.771
Objectives[47]positionZ = -73.70206
Objectives[47]Cutscenes_Time = 3
Objectives[47]Cutscenes_Trans_Time = 0
Objectives[47]Cutscenes_FOV = 60
Objectives[47]Cutscenes_Shake = MediumExplosion
Objectives[47]Cutscenes_Amplitude = 0.5
Objectives[47]Cutscenes_FadeOut = False
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = False
Objectives[47]Cutscenes_Point_At_Position = True
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = False
Objectives[47]Cutscenes_Follow_Distancee = 25
Objectives[47]Cutscenes_Follow_Hieght = 3
Objectives[47]Cutscenes_Follow_Angle = 280
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = 2041.308
Objectives[48]positionY = 3000.644
Objectives[48]positionZ = -73.70206
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 3
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 2041.024
Objectives[48]ObjectiveMessages[0]positionY = 3000.921
Objectives[48]ObjectiveMessages[0]positionZ = -73.70206
Objectives[48]ObjectiveMessages[0]Message = Sounds like reinforcements.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = Agent 14
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 2105.348
Objectives[49]positionY = 2922.249
Objectives[49]positionZ = -62.90191
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 2041.346
Objectives[50]positionY = 2992.629
Objectives[50]positionZ = -73.70206
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = True
Objectives[50]SetPlayerActor_RelationshipGroup = Companion
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = False
Objectives[50]Int_Task = 0
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = 2042.846
Objectives[51]positionY = 2994.099
Objectives[51]positionZ = -73.70206
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = True
Objectives[51]SetPlayerActor_RelationshipGroup = Companion
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = False
Objectives[51]Int_Task = 0
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Fight off the ~r~enemy reinforcements.
Objectives[52]Text2 = 
Objectives[52]Type = Kill_Actors
Objectives[52]positionX = 2054.837
Objectives[52]positionY = 2975.023
Objectives[52]positionZ = -68.30132
Objectives[52]KillAll1 = True
Objectives[52]KillAll2 = False
Objectives[52]Kill_Actors_Add_Blips = True
Objectives[52]Kill_Actors_Add_Markers = False
Objectives[52]DropPickups = False
Objectives[52]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[52]mission_ActorsCount = 13
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 0
Objectives[52]mission_Actors[0]positionX = 2044.929
Objectives[52]mission_Actors[0]positionY = 2972.655
Objectives[52]mission_Actors[0]positionZ = -67.30191
Objectives[52]mission_Actors[0]Heading = 234.9991
Objectives[52]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[0]Relationship_Group = Enemy1
Objectives[52]mission_Actors[0]AddBlip = True
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = False
Objectives[52]mission_Actors[0]SetHealth = 200
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = True
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Offensive
Objectives[52]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 99
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[0]Task_List_Count = 3
Objectives[52]mission_Actors[0]Task_Repeat = False
Objectives[52]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[52]mission_Actors[0]Task_List[0]DestinationX = 2049.173
Objectives[52]mission_Actors[0]Task_List[0]DestinationY = 2969.285
Objectives[52]mission_Actors[0]Task_List[0]DestinationZ = -67.80157
Objectives[52]mission_Actors[0]Task_List[0]Rotation = 234.9995
Objectives[52]mission_Actors[0]Task_List[0]Speed = 4
Objectives[52]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[52]mission_Actors[0]Task_List[1]DestinationX = 2056.96
Objectives[52]mission_Actors[0]Task_List[1]DestinationY = 2977.822
Objectives[52]mission_Actors[0]Task_List[1]DestinationZ = -67.80135
Objectives[52]mission_Actors[0]Task_List[1]Rotation = 234.9995
Objectives[52]mission_Actors[0]Task_List[1]Speed = 4
Objectives[52]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[52]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[52]mission_Actors[0]Task_List[2]DestinationX = 2058.27
Objectives[52]mission_Actors[0]Task_List[2]DestinationY = 2984.419
Objectives[52]mission_Actors[0]Task_List[2]DestinationZ = -73.20206
Objectives[52]mission_Actors[0]Task_List[2]Rotation = 234.9995
Objectives[52]mission_Actors[0]Task_List[2]Speed = 4
Objectives[52]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[52]mission_Actors[1]Survive_Number = 0
Objectives[52]mission_Actors[1]Failed_Text = 
Objectives[52]mission_Actors[1]Remove_After = 0
Objectives[52]mission_Actors[1]positionX = 2042.021
Objectives[52]mission_Actors[1]positionY = 2973.078
Objectives[52]mission_Actors[1]positionZ = -67.30191
Objectives[52]mission_Actors[1]Heading = 234.9995
Objectives[52]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[1]Relationship_Group = Enemy1
Objectives[52]mission_Actors[1]AddBlip = True
Objectives[52]mission_Actors[1]ShowCone = False
Objectives[52]mission_Actors[1]Invincible = False
Objectives[52]mission_Actors[1]SetHealth = 200
Objectives[52]mission_Actors[1]DieFromHeadShot = True
Objectives[52]mission_Actors[1]CanExitVehicle = True
Objectives[52]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[1]AlwaysFight = True
Objectives[52]mission_Actors[1]Seeing_Range = 30
Objectives[52]mission_Actors[1]Hearing_Range = 30
Objectives[52]mission_Actors[1]CombatMovement = Offensive
Objectives[52]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[52]mission_Actors[1]Variation = Random
Objectives[52]mission_Actors[1]Task = 99
Objectives[52]mission_Actors[1]Task_Guard_Range = 5
Objectives[52]mission_Actors[1]Task_Stay_In_Range = True
Objectives[52]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[1]Task_Scenario = NONE
Objectives[52]mission_Actors[1]Task_List_Count = 3
Objectives[52]mission_Actors[1]Task_Repeat = False
Objectives[52]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[52]mission_Actors[1]Task_List[0]DestinationX = 2049.57
Objectives[52]mission_Actors[1]Task_List[0]DestinationY = 2967.83
Objectives[52]mission_Actors[1]Task_List[0]DestinationZ = -67.80134
Objectives[52]mission_Actors[1]Task_List[0]Rotation = 234.9995
Objectives[52]mission_Actors[1]Task_List[0]Speed = 4
Objectives[52]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[52]mission_Actors[1]Task_List[1]DestinationX = 2057.203
Objectives[52]mission_Actors[1]Task_List[1]DestinationY = 2978.911
Objectives[52]mission_Actors[1]Task_List[1]DestinationZ = -67.80136
Objectives[52]mission_Actors[1]Task_List[1]Rotation = 234.9995
Objectives[52]mission_Actors[1]Task_List[1]Speed = 4
Objectives[52]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[52]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[52]mission_Actors[1]Task_List[2]DestinationX = 2058.174
Objectives[52]mission_Actors[1]Task_List[2]DestinationY = 2982.898
Objectives[52]mission_Actors[1]Task_List[2]DestinationZ = -73.20206
Objectives[52]mission_Actors[1]Task_List[2]Rotation = 234.9995
Objectives[52]mission_Actors[1]Task_List[2]Speed = 4
Objectives[52]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[52]mission_Actors[2]Survive_Number = 0
Objectives[52]mission_Actors[2]Failed_Text = 
Objectives[52]mission_Actors[2]Remove_After = 0
Objectives[52]mission_Actors[2]positionX = 2041.486
Objectives[52]mission_Actors[2]positionY = 2974.51
Objectives[52]mission_Actors[2]positionZ = -67.30191
Objectives[52]mission_Actors[2]Heading = 234.9995
Objectives[52]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[2]Relationship_Group = Enemy1
Objectives[52]mission_Actors[2]AddBlip = True
Objectives[52]mission_Actors[2]ShowCone = False
Objectives[52]mission_Actors[2]Invincible = False
Objectives[52]mission_Actors[2]SetHealth = 100
Objectives[52]mission_Actors[2]DieFromHeadShot = True
Objectives[52]mission_Actors[2]CanExitVehicle = True
Objectives[52]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[2]AlwaysFight = True
Objectives[52]mission_Actors[2]Seeing_Range = 30
Objectives[52]mission_Actors[2]Hearing_Range = 30
Objectives[52]mission_Actors[2]CombatMovement = Offensive
Objectives[52]mission_Actors[2]weapon = SMGMk2
Objectives[52]mission_Actors[2]Variation = Random
Objectives[52]mission_Actors[2]Task = 99
Objectives[52]mission_Actors[2]Task_Guard_Range = 5
Objectives[52]mission_Actors[2]Task_Stay_In_Range = True
Objectives[52]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[2]Task_Scenario = NONE
Objectives[52]mission_Actors[2]Task_List_Count = 2
Objectives[52]mission_Actors[2]Task_Repeat = False
Objectives[52]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[52]mission_Actors[2]Task_List[0]DestinationX = 2054.334
Objectives[52]mission_Actors[2]Task_List[0]DestinationY = 2977.404
Objectives[52]mission_Actors[2]Task_List[0]DestinationZ = -67.80132
Objectives[52]mission_Actors[2]Task_List[0]Rotation = 234.9995
Objectives[52]mission_Actors[2]Task_List[0]Speed = 4
Objectives[52]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[52]mission_Actors[2]Task_List[1]DestinationX = 2060.552
Objectives[52]mission_Actors[2]Task_List[1]DestinationY = 2982.132
Objectives[52]mission_Actors[2]Task_List[1]DestinationZ = -73.20206
Objectives[52]mission_Actors[2]Task_List[1]Rotation = 234.9995
Objectives[52]mission_Actors[2]Task_List[1]Speed = 4
Objectives[52]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[52]mission_Actors[3]Survive_Number = 0
Objectives[52]mission_Actors[3]Failed_Text = 
Objectives[52]mission_Actors[3]Remove_After = 0
Objectives[52]mission_Actors[3]positionX = 2043.96
Objectives[52]mission_Actors[3]positionY = 2958.796
Objectives[52]mission_Actors[3]positionZ = -61.90198
Objectives[52]mission_Actors[3]Heading = 340
Objectives[52]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[3]Relationship_Group = Enemy1
Objectives[52]mission_Actors[3]AddBlip = True
Objectives[52]mission_Actors[3]ShowCone = False
Objectives[52]mission_Actors[3]Invincible = False
Objectives[52]mission_Actors[3]SetHealth = 200
Objectives[52]mission_Actors[3]DieFromHeadShot = True
Objectives[52]mission_Actors[3]CanExitVehicle = True
Objectives[52]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[3]AlwaysFight = True
Objectives[52]mission_Actors[3]Seeing_Range = 60
Objectives[52]mission_Actors[3]Hearing_Range = 60
Objectives[52]mission_Actors[3]CombatMovement = Defensive
Objectives[52]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[3]Variation = Random
Objectives[52]mission_Actors[3]Task = 0
Objectives[52]mission_Actors[3]Task_Guard_Range = 5
Objectives[52]mission_Actors[3]Task_Stay_In_Range = True
Objectives[52]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[3]Task_Scenario = NONE
Objectives[52]mission_Actors[4]Survive_Number = 0
Objectives[52]mission_Actors[4]Failed_Text = 
Objectives[52]mission_Actors[4]Remove_After = 0
Objectives[52]mission_Actors[4]positionX = 2038.802
Objectives[52]mission_Actors[4]positionY = 2935.445
Objectives[52]mission_Actors[4]positionZ = -61.90177
Objectives[52]mission_Actors[4]Heading = 320
Objectives[52]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[4]Relationship_Group = Enemy1
Objectives[52]mission_Actors[4]AddBlip = True
Objectives[52]mission_Actors[4]ShowCone = False
Objectives[52]mission_Actors[4]Invincible = False
Objectives[52]mission_Actors[4]SetHealth = 200
Objectives[52]mission_Actors[4]DieFromHeadShot = True
Objectives[52]mission_Actors[4]CanExitVehicle = True
Objectives[52]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[4]AlwaysFight = True
Objectives[52]mission_Actors[4]Seeing_Range = 30
Objectives[52]mission_Actors[4]Hearing_Range = 30
Objectives[52]mission_Actors[4]CombatMovement = Defensive
Objectives[52]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[52]mission_Actors[4]Variation = Random
Objectives[52]mission_Actors[4]Task = 0
Objectives[52]mission_Actors[4]Task_Guard_Range = 5
Objectives[52]mission_Actors[4]Task_Stay_In_Range = True
Objectives[52]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[4]Task_Scenario = NONE
Objectives[52]mission_Actors[5]Survive_Number = 0
Objectives[52]mission_Actors[5]Failed_Text = 
Objectives[52]mission_Actors[5]Remove_After = 0
Objectives[52]mission_Actors[5]positionX = 2040.827
Objectives[52]mission_Actors[5]positionY = 2933.659
Objectives[52]mission_Actors[5]positionZ = -61.90177
Objectives[52]mission_Actors[5]Heading = 320
Objectives[52]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[5]Relationship_Group = Enemy1
Objectives[52]mission_Actors[5]AddBlip = True
Objectives[52]mission_Actors[5]ShowCone = False
Objectives[52]mission_Actors[5]Invincible = False
Objectives[52]mission_Actors[5]SetHealth = 200
Objectives[52]mission_Actors[5]DieFromHeadShot = True
Objectives[52]mission_Actors[5]CanExitVehicle = True
Objectives[52]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[5]AlwaysFight = True
Objectives[52]mission_Actors[5]Seeing_Range = 30
Objectives[52]mission_Actors[5]Hearing_Range = 30
Objectives[52]mission_Actors[5]CombatMovement = Defensive
Objectives[52]mission_Actors[5]weapon = SMGMk2
Objectives[52]mission_Actors[5]Variation = Random
Objectives[52]mission_Actors[5]Task = 0
Objectives[52]mission_Actors[5]Task_Guard_Range = 5
Objectives[52]mission_Actors[5]Task_Stay_In_Range = True
Objectives[52]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[5]Task_Scenario = NONE
Objectives[52]mission_Actors[6]Survive_Number = 0
Objectives[52]mission_Actors[6]Failed_Text = 
Objectives[52]mission_Actors[6]Remove_After = 0
Objectives[52]mission_Actors[6]positionX = 2033.932
Objectives[52]mission_Actors[6]positionY = 2942.272
Objectives[52]mission_Actors[6]positionZ = -61.90492
Objectives[52]mission_Actors[6]Heading = 250
Objectives[52]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[6]Relationship_Group = Enemy1
Objectives[52]mission_Actors[6]AddBlip = True
Objectives[52]mission_Actors[6]ShowCone = False
Objectives[52]mission_Actors[6]Invincible = False
Objectives[52]mission_Actors[6]SetHealth = 200
Objectives[52]mission_Actors[6]DieFromHeadShot = True
Objectives[52]mission_Actors[6]CanExitVehicle = True
Objectives[52]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[6]AlwaysFight = True
Objectives[52]mission_Actors[6]Seeing_Range = 70
Objectives[52]mission_Actors[6]Hearing_Range = 70
Objectives[52]mission_Actors[6]CombatMovement = Defensive
Objectives[52]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[6]Variation = Random
Objectives[52]mission_Actors[6]Task = 0
Objectives[52]mission_Actors[6]Task_Guard_Range = 5
Objectives[52]mission_Actors[6]Task_Stay_In_Range = True
Objectives[52]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[6]Task_Scenario = NONE
Objectives[52]mission_Actors[7]Survive_Number = 0
Objectives[52]mission_Actors[7]Failed_Text = 
Objectives[52]mission_Actors[7]Remove_After = 0
Objectives[52]mission_Actors[7]positionX = 2095.466
Objectives[52]mission_Actors[7]positionY = 2927.161
Objectives[52]mission_Actors[7]positionZ = -61.90191
Objectives[52]mission_Actors[7]Heading = 85.00002
Objectives[52]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[7]Relationship_Group = Enemy1
Objectives[52]mission_Actors[7]AddBlip = True
Objectives[52]mission_Actors[7]ShowCone = False
Objectives[52]mission_Actors[7]Invincible = False
Objectives[52]mission_Actors[7]SetHealth = 200
Objectives[52]mission_Actors[7]DieFromHeadShot = True
Objectives[52]mission_Actors[7]CanExitVehicle = True
Objectives[52]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[7]AlwaysFight = True
Objectives[52]mission_Actors[7]Seeing_Range = 70
Objectives[52]mission_Actors[7]Hearing_Range = 70
Objectives[52]mission_Actors[7]CombatMovement = Defensive
Objectives[52]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[52]mission_Actors[7]Variation = Random
Objectives[52]mission_Actors[7]Task = 0
Objectives[52]mission_Actors[7]Task_Guard_Range = 5
Objectives[52]mission_Actors[7]Task_Stay_In_Range = True
Objectives[52]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[7]Task_Scenario = NONE
Objectives[52]mission_Actors[8]Survive_Number = 0
Objectives[52]mission_Actors[8]Failed_Text = 
Objectives[52]mission_Actors[8]Remove_After = 0
Objectives[52]mission_Actors[8]positionX = 2096.919
Objectives[52]mission_Actors[8]positionY = 2925.967
Objectives[52]mission_Actors[8]positionZ = -61.90191
Objectives[52]mission_Actors[8]Heading = 85.00002
Objectives[52]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[8]Relationship_Group = Enemy1
Objectives[52]mission_Actors[8]AddBlip = True
Objectives[52]mission_Actors[8]ShowCone = False
Objectives[52]mission_Actors[8]Invincible = False
Objectives[52]mission_Actors[8]SetHealth = 200
Objectives[52]mission_Actors[8]DieFromHeadShot = True
Objectives[52]mission_Actors[8]CanExitVehicle = True
Objectives[52]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[8]AlwaysFight = True
Objectives[52]mission_Actors[8]Seeing_Range = 70
Objectives[52]mission_Actors[8]Hearing_Range = 70
Objectives[52]mission_Actors[8]CombatMovement = Defensive
Objectives[52]mission_Actors[8]weapon = CombatMGMk2
Objectives[52]mission_Actors[8]Variation = Random
Objectives[52]mission_Actors[8]Task = 0
Objectives[52]mission_Actors[8]Task_Guard_Range = 5
Objectives[52]mission_Actors[8]Task_Stay_In_Range = True
Objectives[52]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[8]Task_Scenario = NONE
Objectives[52]mission_Actors[9]Survive_Number = 0
Objectives[52]mission_Actors[9]Failed_Text = 
Objectives[52]mission_Actors[9]Remove_After = 0
Objectives[52]mission_Actors[9]positionX = 2097.883
Objectives[52]mission_Actors[9]positionY = 2927.917
Objectives[52]mission_Actors[9]positionZ = -61.90191
Objectives[52]mission_Actors[9]Heading = 85.00002
Objectives[52]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[9]Relationship_Group = Enemy1
Objectives[52]mission_Actors[9]AddBlip = True
Objectives[52]mission_Actors[9]ShowCone = False
Objectives[52]mission_Actors[9]Invincible = False
Objectives[52]mission_Actors[9]SetHealth = 200
Objectives[52]mission_Actors[9]DieFromHeadShot = True
Objectives[52]mission_Actors[9]CanExitVehicle = True
Objectives[52]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[9]AlwaysFight = True
Objectives[52]mission_Actors[9]Seeing_Range = 70
Objectives[52]mission_Actors[9]Hearing_Range = 70
Objectives[52]mission_Actors[9]CombatMovement = Defensive
Objectives[52]mission_Actors[9]weapon = AssaultShotgun
Objectives[52]mission_Actors[9]Variation = Random
Objectives[52]mission_Actors[9]Task = 0
Objectives[52]mission_Actors[9]Task_Guard_Range = 5
Objectives[52]mission_Actors[9]Task_Stay_In_Range = True
Objectives[52]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[9]Task_Scenario = NONE
Objectives[52]mission_Actors[10]Survive_Number = 0
Objectives[52]mission_Actors[10]Failed_Text = 
Objectives[52]mission_Actors[10]Remove_After = 0
Objectives[52]mission_Actors[10]positionX = 2128.678
Objectives[52]mission_Actors[10]positionY = 2918.794
Objectives[52]mission_Actors[10]positionZ = -61.90191
Objectives[52]mission_Actors[10]Heading = 85.00002
Objectives[52]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[10]Relationship_Group = Enemy1
Objectives[52]mission_Actors[10]AddBlip = True
Objectives[52]mission_Actors[10]ShowCone = False
Objectives[52]mission_Actors[10]Invincible = False
Objectives[52]mission_Actors[10]SetHealth = 200
Objectives[52]mission_Actors[10]DieFromHeadShot = True
Objectives[52]mission_Actors[10]CanExitVehicle = True
Objectives[52]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[10]AlwaysFight = True
Objectives[52]mission_Actors[10]Seeing_Range = 70
Objectives[52]mission_Actors[10]Hearing_Range = 70
Objectives[52]mission_Actors[10]CombatMovement = Defensive
Objectives[52]mission_Actors[10]weapon = APPistol
Objectives[52]mission_Actors[10]Variation = Random
Objectives[52]mission_Actors[10]Task = 0
Objectives[52]mission_Actors[10]Task_Guard_Range = 5
Objectives[52]mission_Actors[10]Task_Stay_In_Range = True
Objectives[52]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[10]Task_Scenario = NONE
Objectives[52]mission_Actors[11]Survive_Number = 0
Objectives[52]mission_Actors[11]Failed_Text = 
Objectives[52]mission_Actors[11]Remove_After = 0
Objectives[52]mission_Actors[11]positionX = 2128.676
Objectives[52]mission_Actors[11]positionY = 2923.225
Objectives[52]mission_Actors[11]positionZ = -61.90191
Objectives[52]mission_Actors[11]Heading = 85.00002
Objectives[52]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[52]mission_Actors[11]Relationship_Group = Enemy1
Objectives[52]mission_Actors[11]AddBlip = True
Objectives[52]mission_Actors[11]ShowCone = False
Objectives[52]mission_Actors[11]Invincible = False
Objectives[52]mission_Actors[11]SetHealth = 200
Objectives[52]mission_Actors[11]DieFromHeadShot = True
Objectives[52]mission_Actors[11]CanExitVehicle = True
Objectives[52]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[11]AlwaysFight = True
Objectives[52]mission_Actors[11]Seeing_Range = 70
Objectives[52]mission_Actors[11]Hearing_Range = 70
Objectives[52]mission_Actors[11]CombatMovement = Defensive
Objectives[52]mission_Actors[11]weapon = SMGMk2
Objectives[52]mission_Actors[11]Variation = Random
Objectives[52]mission_Actors[11]Task = 0
Objectives[52]mission_Actors[11]Task_Guard_Range = 5
Objectives[52]mission_Actors[11]Task_Stay_In_Range = True
Objectives[52]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[11]Task_Scenario = NONE
Objectives[52]mission_Actors[12]Survive_Number = 0
Objectives[52]mission_Actors[12]Failed_Text = 
Objectives[52]mission_Actors[12]Remove_After = 0
Objectives[52]mission_Actors[12]positionX = 2154.979
Objectives[52]mission_Actors[12]positionY = 2920.937
Objectives[52]mission_Actors[12]positionZ = -61.90682
Objectives[52]mission_Actors[12]Heading = 89.99995
Objectives[52]mission_Actors[12]String_Name = u_m_y_juggernaut_01
Objectives[52]mission_Actors[12]Relationship_Group = Enemy1
Objectives[52]mission_Actors[12]AddBlip = True
Objectives[52]mission_Actors[12]ShowCone = False
Objectives[52]mission_Actors[12]Invincible = False
Objectives[52]mission_Actors[12]SetHealth = 1000
Objectives[52]mission_Actors[12]DieFromHeadShot = True
Objectives[52]mission_Actors[12]CanExitVehicle = True
Objectives[52]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[12]AlwaysFight = True
Objectives[52]mission_Actors[12]Seeing_Range = 30
Objectives[52]mission_Actors[12]Hearing_Range = 30
Objectives[52]mission_Actors[12]CombatMovement = Offensive
Objectives[52]mission_Actors[12]weapon = CombatMGMk2
Objectives[52]mission_Actors[12]Variation = Random
Objectives[52]mission_Actors[12]Task = 99
Objectives[52]mission_Actors[12]Task_Guard_Range = 5
Objectives[52]mission_Actors[12]Task_Stay_In_Range = True
Objectives[52]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[12]Task_Scenario = NONE
Objectives[52]mission_Actors[12]Task_List_Count = 1
Objectives[52]mission_Actors[12]Task_Repeat = False
Objectives[52]mission_Actors[12]Task_List[0]Type = WalkTo
Objectives[52]mission_Actors[12]Task_List[0]DestinationX = 2129.083
Objectives[52]mission_Actors[12]Task_List[0]DestinationY = 2921.189
Objectives[52]mission_Actors[12]Task_List[0]DestinationZ = -62.40191
Objectives[52]mission_Actors[12]Task_List[0]Rotation = -575.9509
Objectives[52]mission_Actors[12]Task_List[0]Speed = 4
Objectives[52]mission_Actors[12]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 2
Objectives[52]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[52]mission_Pickup_Props[0]Value = 99999
Objectives[52]mission_Pickup_Props[0]positionX = 2058.31
Objectives[52]mission_Pickup_Props[0]positionY = 2986.11
Objectives[52]mission_Pickup_Props[0]positionZ = -73.20206
Objectives[52]mission_Pickup_Props[0]rotationX = 0
Objectives[52]mission_Pickup_Props[0]rotationY = 0
Objectives[52]mission_Pickup_Props[0]rotationZ = 30.00003
Objectives[52]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[52]mission_Pickup_Props[1]Value = 99999
Objectives[52]mission_Pickup_Props[1]positionX = 2057.813
Objectives[52]mission_Pickup_Props[1]positionY = 2985.748
Objectives[52]mission_Pickup_Props[1]positionZ = -73.20206
Objectives[52]mission_Pickup_Props[1]rotationX = 0
Objectives[52]mission_Pickup_Props[1]rotationY = 0
Objectives[52]mission_Pickup_Props[1]rotationZ = 30.00003
Objectives[52]ObjectiveMessages = 2
Objectives[52]ObjectiveMessages[0]positionX = 2041.823
Objectives[52]ObjectiveMessages[0]positionY = 3005.271
Objectives[52]ObjectiveMessages[0]positionZ = -73.70206
Objectives[52]ObjectiveMessages[0]Message = Let's deal with this problem!
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = Agent Rackman
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 2040.847
Objectives[52]ObjectiveMessages[1]positionY = 3007.255
Objectives[52]ObjectiveMessages[1]positionZ = -73.70206
Objectives[52]ObjectiveMessages[1]Message = Watch yourselves. I think we really pissed them off now!
Objectives[52]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[52]ObjectiveMessages[1]Sender = Lester
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 3
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[53]Type = Mission_Settings_Objective
Objectives[53]positionX = 2064.733
Objectives[53]positionY = 2998.274
Objectives[53]positionZ = -64.30235
Objectives[53]MissionSettings_TimesOfDay = Current
Objectives[53]MissionSettings_Weather = Current
Objectives[53]MissionSettings_WantedLevel = Current
Objectives[53]MissionSettings_SetWantedLevelNow = Current
Objectives[53]MissionSettings_StartNightvision = False
Objectives[53]MissionSettings_StopNightvision = False
Objectives[53]MissionSettings_StartSeethrough = False
Objectives[53]MissionSettings_StopSeethrough = False
Objectives[53]MissionSettings_StartMusic = False
Objectives[53]MissionSettings_StopMusic = True
Objectives[53]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 2046.414
Objectives[54]positionY = 2943.532
Objectives[54]positionZ = -62.90177
Objectives[54]SetPlayerActor_Use_Player = True
Objectives[54]SetPlayerActor_Player_Controllable = False
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = False
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = False
Objectives[54]Int_Task = 0
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Teleport_Objective
Objectives[55]Text = 
Objectives[55]positionX = 2045.969
Objectives[55]positionY = 2963.131
Objectives[55]positionZ = -66.50206
Objectives[55]ObjectiveRotation = 85
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 2044.511
Objectives[56]positionY = 2963.245
Objectives[56]positionZ = -66.50206
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = False
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = False
Objectives[56]Int_Task = 0
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Cutscenes_Objective
Objectives[57]Text = 
Objectives[57]positionX = 2068.319
Objectives[57]positionY = 2994.146
Objectives[57]positionZ = -63.70023
Objectives[57]Cutscenes_Time = 0
Objectives[57]Cutscenes_Trans_Time = 0
Objectives[57]Cutscenes_FOV = 60
Objectives[57]Cutscenes_Shake = Hand
Objectives[57]Cutscenes_Amplitude = 0
Objectives[57]Cutscenes_FadeOut = False
Objectives[57]Cutscenes_FadeIn = False
Objectives[57]Cutscenes_End = False
Objectives[57]Cutscenes_Point_At_Position = True
Objectives[57]Cutscenes_Point_At_Player = False
Objectives[57]Cutscenes_Point_At_Actor = False
Objectives[57]Cutscenes_Point_At_Vehicle = False
Objectives[57]Cutscenes_Follow_Player = False
Objectives[57]Cutscenes_Follow_Actor = False
Objectives[57]Cutscenes_Follow_Vehicle = False
Objectives[57]Cutscenes_Follow_Distancee = 8
Objectives[57]Cutscenes_Follow_Hieght = 2
Objectives[57]Cutscenes_Follow_Angle = 235
Objectives[57]mission_ActorsCount = 6
Objectives[57]mission_Actors[0]Survive_Number = 0
Objectives[57]mission_Actors[0]Failed_Text = 
Objectives[57]mission_Actors[0]Remove_After = 0
Objectives[57]mission_Actors[0]positionX = 2065.715
Objectives[57]mission_Actors[0]positionY = 2994.734
Objectives[57]mission_Actors[0]positionZ = -63.50176
Objectives[57]mission_Actors[0]Heading = 175
Objectives[57]mission_Actors[0]String_Name = ig_mp_agent14
Objectives[57]mission_Actors[0]Relationship_Group = Friend
Objectives[57]mission_Actors[0]AddBlip = False
Objectives[57]mission_Actors[0]ShowCone = False
Objectives[57]mission_Actors[0]Invincible = True
Objectives[57]mission_Actors[0]SetHealth = 100
Objectives[57]mission_Actors[0]DieFromHeadShot = True
Objectives[57]mission_Actors[0]CanExitVehicle = True
Objectives[57]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[0]AlwaysFight = True
Objectives[57]mission_Actors[0]Seeing_Range = 30
Objectives[57]mission_Actors[0]Hearing_Range = 30
Objectives[57]mission_Actors[0]CombatMovement = Offensive
Objectives[57]mission_Actors[0]weapon = Unarmed
Objectives[57]mission_Actors[0]Variation = Default
Objectives[57]mission_Actors[0]Task = 99
Objectives[57]mission_Actors[0]Task_Guard_Range = 5
Objectives[57]mission_Actors[0]Task_Stay_In_Range = True
Objectives[57]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[0]Task_Scenario = NONE
Objectives[57]mission_Actors[0]Task_List_Count = 1
Objectives[57]mission_Actors[0]Task_Repeat = False
Objectives[57]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]mission_Actors[0]Task_List[0]PositionX = 2065.715
Objectives[57]mission_Actors[0]Task_List[0]PositionY = 2994.734
Objectives[57]mission_Actors[0]Task_List[0]PositionZ = -64.00176
Objectives[57]mission_Actors[0]Task_List[0]Block = True
Objectives[57]mission_Actors[1]Survive_Number = 0
Objectives[57]mission_Actors[1]Failed_Text = 
Objectives[57]mission_Actors[1]Remove_After = 0
Objectives[57]mission_Actors[1]positionX = 2070.24
Objectives[57]mission_Actors[1]positionY = 2991.78
Objectives[57]mission_Actors[1]positionZ = -63.50176
Objectives[57]mission_Actors[1]Heading = 110.0001
Objectives[57]mission_Actors[1]String_Name = ig_lestercrest_2
Objectives[57]mission_Actors[1]Relationship_Group = Friend
Objectives[57]mission_Actors[1]AddBlip = False
Objectives[57]mission_Actors[1]ShowCone = False
Objectives[57]mission_Actors[1]Invincible = True
Objectives[57]mission_Actors[1]SetHealth = 100
Objectives[57]mission_Actors[1]DieFromHeadShot = True
Objectives[57]mission_Actors[1]CanExitVehicle = True
Objectives[57]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[1]AlwaysFight = True
Objectives[57]mission_Actors[1]Seeing_Range = 30
Objectives[57]mission_Actors[1]Hearing_Range = 30
Objectives[57]mission_Actors[1]CombatMovement = Offensive
Objectives[57]mission_Actors[1]weapon = Unarmed
Objectives[57]mission_Actors[1]Variation = Default
Objectives[57]mission_Actors[1]Task = 99
Objectives[57]mission_Actors[1]Task_Guard_Range = 5
Objectives[57]mission_Actors[1]Task_Stay_In_Range = True
Objectives[57]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[1]Task_Scenario = NONE
Objectives[57]mission_Actors[1]Task_List_Count = 1
Objectives[57]mission_Actors[1]Task_Repeat = False
Objectives[57]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]mission_Actors[1]Task_List[0]PositionX = 2070.174
Objectives[57]mission_Actors[1]Task_List[0]PositionY = 2991.729
Objectives[57]mission_Actors[1]Task_List[0]PositionZ = -64.00176
Objectives[57]mission_Actors[1]Task_List[0]Block = True
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 6
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 60
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 62
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 63
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 64
Objectives[57]mission_Actors[1]NeededForObjectiveSetPlayerActor[5] = 65
Objectives[57]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[57]mission_Actors[1]NeededForObjectiveCutscene[0] = 59
Objectives[57]mission_Actors[2]Survive_Number = 0
Objectives[57]mission_Actors[2]Failed_Text = 
Objectives[57]mission_Actors[2]Remove_After = 0
Objectives[57]mission_Actors[2]positionX = 2067.909
Objectives[57]mission_Actors[2]positionY = 2993.565
Objectives[57]mission_Actors[2]positionZ = -63.50176
Objectives[57]mission_Actors[2]Heading = 145.0001
Objectives[57]mission_Actors[2]String_Name = csb_mrs_r
Objectives[57]mission_Actors[2]Relationship_Group = Friend
Objectives[57]mission_Actors[2]AddBlip = False
Objectives[57]mission_Actors[2]ShowCone = False
Objectives[57]mission_Actors[2]Invincible = True
Objectives[57]mission_Actors[2]SetHealth = 100
Objectives[57]mission_Actors[2]DieFromHeadShot = True
Objectives[57]mission_Actors[2]CanExitVehicle = True
Objectives[57]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[2]AlwaysFight = True
Objectives[57]mission_Actors[2]Seeing_Range = 30
Objectives[57]mission_Actors[2]Hearing_Range = 30
Objectives[57]mission_Actors[2]CombatMovement = Offensive
Objectives[57]mission_Actors[2]weapon = Unarmed
Objectives[57]mission_Actors[2]Variation = Default
Objectives[57]mission_Actors[2]Task = 99
Objectives[57]mission_Actors[2]Task_Guard_Range = 5
Objectives[57]mission_Actors[2]Task_Stay_In_Range = True
Objectives[57]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[2]Task_Scenario = NONE
Objectives[57]mission_Actors[2]Task_List_Count = 1
Objectives[57]mission_Actors[2]Task_Repeat = False
Objectives[57]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]mission_Actors[2]Task_List[0]PositionX = 2067.909
Objectives[57]mission_Actors[2]Task_List[0]PositionY = 2993.565
Objectives[57]mission_Actors[2]Task_List[0]PositionZ = -64.00176
Objectives[57]mission_Actors[2]Task_List[0]Block = True
Objectives[57]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[57]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[57]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 69
Objectives[57]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[57]mission_Actors[2]NeededForObjectiveCutscene[0] = 68
Objectives[57]mission_Actors[3]Survive_Number = 0
Objectives[57]mission_Actors[3]Failed_Text = 
Objectives[57]mission_Actors[3]Remove_After = 0
Objectives[57]mission_Actors[3]positionX = 2068.414
Objectives[57]mission_Actors[3]positionY = 2990.26
Objectives[57]mission_Actors[3]positionZ = -63.30191
Objectives[57]mission_Actors[3]Heading = 0
Objectives[57]mission_Actors[3]String_Name = player_one
Objectives[57]mission_Actors[3]Relationship_Group = Friend
Objectives[57]mission_Actors[3]AddBlip = False
Objectives[57]mission_Actors[3]ShowCone = False
Objectives[57]mission_Actors[3]Invincible = True
Objectives[57]mission_Actors[3]SetHealth = 100
Objectives[57]mission_Actors[3]DieFromHeadShot = True
Objectives[57]mission_Actors[3]CanExitVehicle = True
Objectives[57]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[3]AlwaysFight = True
Objectives[57]mission_Actors[3]Seeing_Range = 30
Objectives[57]mission_Actors[3]Hearing_Range = 30
Objectives[57]mission_Actors[3]CombatMovement = Offensive
Objectives[57]mission_Actors[3]weapon = Unarmed
Objectives[57]mission_Actors[3]Variation = Custom
Objectives[57]mission_Actors[3]Task = 99
Objectives[57]mission_Actors[3]Task_Guard_Range = 5
Objectives[57]mission_Actors[3]Task_Stay_In_Range = True
Objectives[57]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[3]Task_Scenario = NONE
Objectives[57]mission_Actors[3]Task_List_Count = 1
Objectives[57]mission_Actors[3]Task_Repeat = False
Objectives[57]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]mission_Actors[3]Task_List[0]PositionX = 2067.61
Objectives[57]mission_Actors[3]Task_List[0]PositionY = 2990.937
Objectives[57]mission_Actors[3]Task_List[0]PositionZ = -63.80191
Objectives[57]mission_Actors[3]Task_List[0]Block = True
Objectives[57]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_FACE_TEXTURE = 5
Objectives[57]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 14
Objectives[57]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 8
Objectives[57]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 6
Objectives[57]mission_Actors[3]COMPONENT_FEET_TEXTURE = 3
Objectives[57]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[57]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[57]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[57]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[57]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[57]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[57]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[57]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[57]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[57]mission_Actors[4]Survive_Number = 0
Objectives[57]mission_Actors[4]Failed_Text = 
Objectives[57]mission_Actors[4]Remove_After = 0
Objectives[57]mission_Actors[4]positionX = 2065.098
Objectives[57]mission_Actors[4]positionY = 2992.816
Objectives[57]mission_Actors[4]positionZ = -63.30191
Objectives[57]mission_Actors[4]Heading = 295
Objectives[57]mission_Actors[4]String_Name = player_two
Objectives[57]mission_Actors[4]Relationship_Group = Friend
Objectives[57]mission_Actors[4]AddBlip = False
Objectives[57]mission_Actors[4]ShowCone = False
Objectives[57]mission_Actors[4]Invincible = True
Objectives[57]mission_Actors[4]SetHealth = 100
Objectives[57]mission_Actors[4]DieFromHeadShot = True
Objectives[57]mission_Actors[4]CanExitVehicle = True
Objectives[57]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[4]AlwaysFight = True
Objectives[57]mission_Actors[4]Seeing_Range = 30
Objectives[57]mission_Actors[4]Hearing_Range = 30
Objectives[57]mission_Actors[4]CombatMovement = Offensive
Objectives[57]mission_Actors[4]weapon = Unarmed
Objectives[57]mission_Actors[4]Variation = Custom
Objectives[57]mission_Actors[4]Task = 99
Objectives[57]mission_Actors[4]Task_Guard_Range = 5
Objectives[57]mission_Actors[4]Task_Stay_In_Range = True
Objectives[57]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[4]Task_Scenario = NONE
Objectives[57]mission_Actors[4]Task_List_Count = 1
Objectives[57]mission_Actors[4]Task_Repeat = False
Objectives[57]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]mission_Actors[4]Task_List[0]PositionX = 2065.098
Objectives[57]mission_Actors[4]Task_List[0]PositionY = 2992.816
Objectives[57]mission_Actors[4]Task_List[0]PositionZ = -63.80191
Objectives[57]mission_Actors[4]Task_List[0]Block = True
Objectives[57]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_FACE_TEXTURE = 1
Objectives[57]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 1
Objectives[57]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 14
Objectives[57]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 2
Objectives[57]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 23
Objectives[57]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 5
Objectives[57]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[57]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[57]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[57]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[57]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[57]mission_Actors[4]PROP_GLASSES_INDEX = 3
Objectives[57]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[57]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[57]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[57]mission_Actors[5]Survive_Number = 0
Objectives[57]mission_Actors[5]Failed_Text = 
Objectives[57]mission_Actors[5]Remove_After = 0
Objectives[57]mission_Actors[5]positionX = 2066.47
Objectives[57]mission_Actors[5]positionY = 2991.392
Objectives[57]mission_Actors[5]positionZ = -63.30191
Objectives[57]mission_Actors[5]Heading = 330
Objectives[57]mission_Actors[5]String_Name = player_zero
Objectives[57]mission_Actors[5]Relationship_Group = Friend
Objectives[57]mission_Actors[5]AddBlip = False
Objectives[57]mission_Actors[5]ShowCone = False
Objectives[57]mission_Actors[5]Invincible = True
Objectives[57]mission_Actors[5]SetHealth = 100
Objectives[57]mission_Actors[5]DieFromHeadShot = True
Objectives[57]mission_Actors[5]CanExitVehicle = True
Objectives[57]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[5]AlwaysFight = True
Objectives[57]mission_Actors[5]Seeing_Range = 30
Objectives[57]mission_Actors[5]Hearing_Range = 30
Objectives[57]mission_Actors[5]CombatMovement = Offensive
Objectives[57]mission_Actors[5]weapon = Unarmed
Objectives[57]mission_Actors[5]Variation = Custom
Objectives[57]mission_Actors[5]Task = 0
Objectives[57]mission_Actors[5]Task_Guard_Range = 5
Objectives[57]mission_Actors[5]Task_Stay_In_Range = True
Objectives[57]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[5]Task_Scenario = NONE
Objectives[57]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_FACE_TEXTURE = 4
Objectives[57]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 2
Objectives[57]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 2
Objectives[57]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[57]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[57]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[57]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[57]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[57]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[57]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[57]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[57]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[57]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[57]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[57]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 67
Objectives[57]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[57]mission_Actors[5]NeededForObjectiveCutscene[0] = 66
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = Crest, you're the expert on cyborgs and clones, right? You have any idea why they're still active?
Objectives[58]positionX = 2068.517
Objectives[58]positionY = 2994.428
Objectives[58]positionZ = -63.70023
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 5
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = gesture_why_left
Objectives[58]Task_Time = 7
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = 2070.377
Objectives[59]positionY = 2991.681
Objectives[59]positionZ = -64.50176
Objectives[59]Cutscenes_Time = 0
Objectives[59]Cutscenes_Trans_Time = 0
Objectives[59]Cutscenes_FOV = 60
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = False
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = True
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 2
Objectives[59]Cutscenes_Follow_Hieght = 2
Objectives[59]Cutscenes_Follow_Angle = 260
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = Apparently, when Cliffford went offline, the clones' neural links were cut.
Objectives[60]positionX = 2071.584
Objectives[60]positionY = 2991.854
Objectives[60]positionZ = -64.50176
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 5
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = gesture_hand_right
Objectives[60]Task_Time = 6
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = This means that they're no longer under anyone's control. They're completely independent.
Objectives[61]positionX = 2072.184
Objectives[61]positionY = 2989.036
Objectives[61]positionZ = -63.90162
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = False
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 5
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 6
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = This may explain why they haven't attacked this facility until now.
Objectives[62]positionX = 2069.938
Objectives[62]positionY = 2988.522
Objectives[62]positionZ = -63.90162
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = False
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 5
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 5
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = Avon's been in here before. If he wanted to send his clones to attack the place, he would've done so previously.
Objectives[63]positionX = 2068.049
Objectives[63]positionY = 2987.666
Objectives[63]positionZ = -63.10732
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = False
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 5
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 6
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = Now that Avon and Cliffford are gone, the clones are acting on their own accord.
Objectives[64]positionX = 2066.126
Objectives[64]positionY = 2986.56
Objectives[64]positionZ = -63.50191
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = False
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 5
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 6
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = This means they'll do anything. Launch nukes, invade a city like they did before, even attack the president.
Objectives[65]positionX = 2068.768
Objectives[65]positionY = 2984.139
Objectives[65]positionZ = -63.30206
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 5
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 6
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = 2065.307
Objectives[66]positionY = 2989.897
Objectives[66]positionZ = -63.90162
Objectives[66]Cutscenes_Time = 0
Objectives[66]Cutscenes_Trans_Time = 0
Objectives[66]Cutscenes_FOV = 60
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = False
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = True
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 3
Objectives[66]Cutscenes_Follow_Hieght = 1
Objectives[66]Cutscenes_Follow_Angle = 35
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = Fuck! Just when I thought it was over.
Objectives[67]positionX = 2063.592
Objectives[67]positionY = 2988.11
Objectives[67]positionZ = -63.50191
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 5
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = gesture_damn
Objectives[67]Task_Time = 4
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = 2066.785
Objectives[68]positionY = 2992.934
Objectives[68]positionZ = -64.50176
Objectives[68]Cutscenes_Time = 0
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 60
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = False
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = True
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 4
Objectives[68]Cutscenes_Follow_Hieght = 2
Objectives[68]Cutscenes_Follow_Angle = 240
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = What we need to do is figure out how to stop them once and for all.
Objectives[69]positionX = 2063.45
Objectives[69]positionY = 2996.349
Objectives[69]positionZ = -64.30191
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 5
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = gesture_hand_down
Objectives[69]Task_Time = 6
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

